UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality
Not on the map. Why?
Abstract (arXiv)
Tracking body and hand motions in the 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as inside-out tracking based on embodied perception (e.g., egocentric cameras, handheld sensors). In this paper, we propose a new data-driven framework for inside-out body tracking, targeting challenges of omnipresent occlusions in optimization-based methods (e.g., inverse kinematics solvers). We first collect a large-scale motion capture dataset with both body and finger motions using optical markers and inertial sensors. This dataset focuses on social scenarios and captures ground truth poses under self-occlusions and body-hand interactions. We then simulate the occlusion patterns in head-mounted camera views on the captured ground truth using a ray casting algorithm and learn a deep neural network to infer the occluded body parts. In the experiments, we show that our method is able to generate high-fidelity embodied poses by applying the proposed method on the task of real-time inside-out body tracking, finger motion synthesis, and 3-point inverse kinematics.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Nov 2020.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 1; 2022: 3; 2023: 2; 2024: 0; 2025: 1.
7 papers.
- 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
- 2023PSVT: End-to-End Multi-person 3D Pose and Shape Estimation with Progressive Video Transformerscited by 31
- 2023EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywherecited by 31
- 2022Explicit Occlusion Reasoning for Multi-person 3D Human Pose Estimationcited by 10
- 2022Thermodynamics-informed neural networks for physically realistic mixed realitycited by 9
- 2022IVT: An End-to-End Instance-guided Video Transformer for 3D Pose Estimationcited by 6
- 2025FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Imagescited by 4
- 2025FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images24 Mar 2025
- 2023EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywhere12 Aug 2023
- 2023PSVT: End-to-End Multi-person 3D Pose and Shape Estimation with Progressive Video Transformers16 Mar 2023
- 2022Thermodynamics-informed neural networks for physically realistic mixed reality24 Oct 2022
- 2022IVT: An End-to-End Instance-guided Video Transformer for 3D Pose Estimation6 Aug 2022
- 2022Explicit Occlusion Reasoning for Multi-person 3D Human Pose Estimation29 Jul 2022
- 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisited17 Aug 2021