mlsanityData to 14 Oct 2026

Learning Behavior Trees with Genetic Programming in Unpredictable Environments

arXiv 2011.03252 ↗First posted 6 Nov 2020cs.RO cs.AIcited by 7

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Abstract (arXiv)

Modern industrial applications require robots to be able to operate in unpredictable environments, and programs to be created with a minimal effort, as there may be frequent changes to the task. In this paper, we show that genetic programming can be effectively used to learn the structure of a behavior tree (BT) to solve a robotic task in an unpredictable environment. Moreover, we propose to use a simple simulator for the learning and demonstrate that the learned BTs can solve the same task in a realistic simulator, reaching convergence without the need for task specific heuristics. The learned solution is tolerant to faults, making our method appealing for real robotic applications.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 6 Nov 2020.

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Citing papers per year: 2021: 2; 2022: 2; 2023: 0; 2024: 3.

7 papers.