mlsanityData to 7 Oct 2026

Generating Pixel Art Character Sprites using GANs

arXiv 2208.06413 ↗First posted 15 Aug 2022cs.GR cs.AI cs.CVcited by 3

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Abstract (arXiv)

Iterating on creating pixel art character sprite sheets is essential to the game development process. However, it can take a lot of effort until the final versions containing different poses and animation clips are achieved. This paper investigates using conditional generative adversarial networks to aid the designers in creating such sprite sheets. We propose an architecture based on Pix2Pix to generate images of characters facing a target side (e.g., right) given sprites of them in a source pose (e.g., front). Experiments with small pixel art datasets yielded promising results, resulting in models with varying degrees of generalization, sometimes capable of generating images very close to the ground truth. We analyze the results through visual inspection and quantitatively with FID.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 5 of its 17 references that are in the map. First posted on arXiv 15 Aug 2022.

Builds on

5 of 17 references.

References · 5

  1. 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,510
  2. 2014Conditional Generative Adversarial Netscited by 2,152
  3. 2015Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networkscited by 2,048
  4. 2017StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translationcited by 1,036
  5. 2020Generating Gameplay-Relevant Art Assets with Transfer Learningcited by 4

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Citing papers per year: 2024: 2; 2025: 1.

3 papers.