Animating Through Warping: an Efficient Method for High-Quality Facial Expression Animation
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Abstract (arXiv)
Advances in deep neural networks have considerably improved the art of animating a still image without operating in 3D domain. Whereas, prior arts can only animate small images (typically no larger than 512x512) due to memory limitations, difficulty of training and lack of high-resolution (HD) training datasets, which significantly reduce their potential for applications in movie production and interactive systems. Motivated by the idea that HD images can be generated by adding high-frequency residuals to low-resolution results produced by a neural network, we propose a novel framework known as Animating Through Warping (ATW) to enable efficient animation of HD images. Specifically, the proposed framework consists of two modules, a novel two-stage neural-network generator and a novel post-processing module known as Animating Through Warping (ATW). It only requires the generator to be trained on small images and can do inference on an image of any size. During inference, an HD input image is decomposed into a low-resolution component(128x128) and its corresponding high-frequency residuals. The generator predicts the low-resolution result as well as the motion field that warps the input face to the desired status (e.g., expressions categories or action units). Finally, the ResWarp module warps the residuals based on the motion field and adding the warped residuals to generates the final HD results from the naively up-sampled low-resolution results. Experiments show the effectiveness and efficiency of our method in generating high-resolution animations. Our proposed framework successfully animates a 4K facial image, which has never been achieved by prior neural models. In addition, our method generally guarantee the temporal coherency of the generated animations. Source codes will be made publicly available.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Aug 2020.
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Citing papers per year: 2021: 2; 2022: 2; 2023: 1; 2024: 1.
6 papers.
- 2021Everything's Talkin': Pareidolia Face Reenactmentcited by 10
- 2022Structure-Aware Flow Generation for Human Body Reshapingcited by 6
- 2023Versatile Face Animator: Driving Arbitrary 3D Facial Avatar in RGBD Spacecited by 4
- 2022A comprehensive survey on semantic facial attribute editing using generative adversarial networkscited by 3
- 2021Spatial-Temporal Residual Aggregation for High Resolution Video Inpaintingcited by 2
- 2024Structure-Aware Human Body Reshaping with Adaptive Affinity-Graph Networkcited by 0
- 2024Structure-Aware Human Body Reshaping with Adaptive Affinity-Graph Network22 Apr 2024
- 2023Versatile Face Animator: Driving Arbitrary 3D Facial Avatar in RGBD Space11 Aug 2023
- 2022A comprehensive survey on semantic facial attribute editing using generative adversarial networks21 May 2022
- 2022Structure-Aware Flow Generation for Human Body Reshaping9 Mar 2022
- 2021Spatial-Temporal Residual Aggregation for High Resolution Video Inpainting5 Nov 2021
- 2021Everything's Talkin': Pareidolia Face Reenactment7 Apr 2021