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SPSG: Self-Supervised Photometric Scene Generation from RGB-D Scans

arXiv 2006.14660 ↗First posted 25 Jun 2020cs.CVcited by 34

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Abstract (arXiv)

We present SPSG, a novel approach to generate high-quality, colored 3D models of scenes from RGB-D scan observations by learning to infer unobserved scene geometry and color in a self-supervised fashion. Our self-supervised approach learns to jointly inpaint geometry and color by correlating an incomplete RGB-D scan with a more complete version of that scan. Notably, rather than relying on 3D reconstruction losses to inform our 3D geometry and color reconstruction, we propose adversarial and perceptual losses operating on 2D renderings in order to achieve high-resolution, high-quality colored reconstructions of scenes. This exploits the high-resolution, self-consistent signal from individual raw RGB-D frames, in contrast to fused 3D reconstructions of the frames which exhibit inconsistencies from view-dependent effects, such as color balancing or pose inconsistencies. Thus, by informing our 3D scene generation directly through 2D signal, we produce high-quality colored reconstructions of 3D scenes, outperforming state of the art on both synthetic and real data.

Key facts. Cited by 34 papers in the map (data through 7 Oct 2026). First posted on arXiv 25 Jun 2020.

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Citing papers per year: 2021: 5; 2022: 9; 2023: 10; 2024: 6; 2025: 2; 2026: 2.

34 papers.

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  1. 2021Neural RGB-D Surface Reconstructioncited by 312
  2. 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Modelscited by 234
  3. 20214DComplete: Non-Rigid Motion Estimation Beyond the Observable Surfacecited by 123
  4. 2022Texturify: Generating Textures on 3D Shape Surfacescited by 65
  5. 2021StyleMesh: Style Transfer for Indoor 3D Scene Reconstructionscited by 58
  6. 2024LT3SD: Latent Trees for 3D Scene Diffusioncited by 53
  7. 2023Watch Your Steps: Local Image and Scene Editing by Text Instructionscited by 50
  8. 2023SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priorscited by 43
  9. 2023Reference-guided Controllable Inpainting of Neural Radiance Fieldscited by 40
  10. 2023DiffComplete: Diffusion-based Generative 3D Shape Completioncited by 35
  11. 2023Mesh2Tex: Generating Mesh Textures from Image Queriescited by 31
  12. 2021Paris-CARLA-3D: A Real and Synthetic Outdoor Point Cloud Dataset for Challenging Tasks in 3D Mappingcited by 25
22 more
  1. 2022Point Scene Understanding via Disentangled Instance Mesh Reconstructioncited by 20
  2. 2026ShapeR: Robust Conditional 3D Shape Generation from Casual Capturescited by 19
  3. 2022Multi-sensor large-scale dataset for multi-view 3D reconstructioncited by 14
  4. 2024SC-Diff: 3D Shape Completion with Latent Diffusion Modelscited by 10
  5. 2022Enhancement of Novel View Synthesis Using Omnidirectional Image Completioncited by 9
  6. 2022CompNVS: Novel View Synthesis with Scene Completioncited by 9
  7. 2023Clutter Detection and Removal in 3D Scenes with View-Consistent Inpaintingcited by 9
  8. 2023TUVF: Learning Generalizable Texture UV Radiance Fieldscited by 9
  9. 2023SSR-2D: Semantic 3D Scene Reconstruction from 2D Imagescited by 7
  10. 2022Neural Part Priors: Learning to Optimize Part-Based Object Completion in RGB-D Scanscited by 6
  11. 2022Free-form 3D Scene Inpainting with Dual-stream GANcited by 6
  12. 2022NeuralRoom: Geometry-Constrained Neural Implicit Surfaces for Indoor Scene Reconstructioncited by 5
  13. 2021CIRCLE: Convolutional Implicit Reconstruction and Completion for Large-scale Indoor Scenecited by 4
  14. 2024Efficient and Effective Model Extractioncited by 4
  15. 2024UV-free Texture Generation with Denoising and Geodesic Heat Diffusionscited by 3
  16. 2023SparseGNV: Generating Novel Views of Indoor Scenes with Sparse Input Viewscited by 2
  17. 2024Automatic Scene Generation: State-of-the-Art Techniques, Models, Datasets, Challenges, and Future Prospectscited by 2
  18. 2022Unsigned Distance Field as an Accurate 3D Scene Representation for Neural Scene Completioncited by 1
  19. 2025CasTex: Cascaded Text-to-Texture Synthesis via Explicit Texture Maps and Physically-Based Shadingcited by 1
  20. 20243DTextureTransformer: Geometry Aware Texture Generation for Arbitrary Mesh Topologycited by 0
  21. 2025Defurnishing with X-Ray Vision: Joint Removal of Furniture from Panoramas and Meshcited by 0
  22. 2026Advances in Neural 3D Mesh Texturing: A Surveycited by 0