Gradient-free Online Learning in Games with Delayed Rewards
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Abstract (arXiv)
Motivated by applications to online advertising and recommender systems, we consider a game-theoretic model with delayed rewards and asynchronous, payoff-based feedback. In contrast to previous work on delayed multi-armed bandits, we focus on multi-player games with continuous action spaces, and we examine the long-run behavior of strategic agents that follow a no-regret learning policy (but are otherwise oblivious to the game being played, the objectives of their opponents, etc.). To account for the lack of a consistent stream of information (for instance, rewards can arrive out of order, with an a priori unbounded delay, etc.), we introduce a gradient-free learning policy where payoff information is placed in a priority queue as it arrives. In this general context, we derive new bounds for the agents' regret; furthermore, under a standard diagonal concavity assumption, we show that the induced sequence of play converges to Nash equilibrium with probability 1, even if the delay between choosing an action and receiving the corresponding reward is unbounded.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). First posted on arXiv 19 Jun 2020.
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Citing papers per year: 2021: 3; 2022: 3; 2023: 2; 2024: 1; 2025: 2.
11 papers.
- 2022Asymptotically Unbiased Estimation for Delayed Feedback Modeling via Label Correctioncited by 15
- 2021No Weighted-Regret Learning in Adversarial Bandits with Delayscited by 11
- 2021Online Strongly Convex Optimization with Unknown Delayscited by 11
- 2024Improved Regret for Bandit Convex Optimization with Delayed Feedbackcited by 8
- 2023Asymptotic Convergence and Performance of Multi-Agent Q-Learning Dynamicscited by 6
- 2025Capacity-Constrained Online Learning with Delays: Scheduling Frameworks and Regret Trade-offscited by 6
- 2022Projection-free Online Learning with Arbitrary Delayscited by 3
- 2023Non-stationary Delayed Online Convex Optimization: From Full-information to Bandit Settingcited by 3
- 2021Gradient and Projection Free Distributed Online Min-Max Resource Optimizationcited by 1
- 2022No-regret learning for repeated non-cooperative games with lossy banditscited by 0
- 2025Revisiting Multi-Agent Asynchronous Online Optimization with Delays: the Strongly Convex Casecited by 0
- 2025Capacity-Constrained Online Learning with Delays: Scheduling Frameworks and Regret Trade-offs25 Mar 2025
- 2025Revisiting Multi-Agent Asynchronous Online Optimization with Delays: the Strongly Convex Case13 Mar 2025
- 2024Improved Regret for Bandit Convex Optimization with Delayed Feedback14 Feb 2024
- 2023Non-stationary Delayed Online Convex Optimization: From Full-information to Bandit Setting20 May 2023
- 2023Asymptotic Convergence and Performance of Multi-Agent Q-Learning Dynamics23 Jan 2023
- 2022No-regret learning for repeated non-cooperative games with lossy bandits14 May 2022
- 2022Projection-free Online Learning with Arbitrary Delays11 Apr 2022
- 2022Asymptotically Unbiased Estimation for Delayed Feedback Modeling via Label Correction14 Feb 2022
- 2021Gradient and Projection Free Distributed Online Min-Max Resource Optimization7 Dec 2021
- 2021Online Strongly Convex Optimization with Unknown Delays21 Mar 2021
- 2021No Weighted-Regret Learning in Adversarial Bandits with Delays8 Mar 2021