mlsanityData to 7 Oct 2026

Emergent Communication with World Models

arXiv 2002.09604 ↗First posted 22 Feb 2020cs.CL cs.AIcited by 7

On the map: World models → World models for language agents

Abstract (arXiv)

We introduce Language World Models, a class of language-conditional generative model which interpret natural language messages by predicting latent codes of future observations. This provides a visual grounding of the message, similar to an enhanced observation of the world, which may include objects outside of the listening agent's field-of-view. We incorporate this "observation" into a persistent memory state, and allow the listening agent's policy to condition on it, akin to the relationship between memory and controller in a World Model. We show this improves effective communication and task success in 2D gridworld speaker-listener navigation tasks. In addition, we develop two losses framed specifically for our model-based formulation to promote positive signalling and positive listening. Finally, because messages are interpreted in a generative model, we can visualize the model beliefs to gain insight into how the communication channel is utilized.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Placed in World models for language agents, one of 11 directions in World models. Builds on 3 of its 26 references that are in the map. First posted on arXiv 22 Feb 2020.

Builds on

3 of 26 references.

References · 3

  1. 2018World Modelscited by 1,444
  2. 2018Learning Latent Dynamics for Planning from Pixelscited by 1,221
  3. 2018Recurrent World Models Facilitate Policy Evolutioncited by 761

Built on by

Cited by year

Citing papers per year: 2021: 1; 2022: 2; 2023: 1; 2024: 3.

7 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Making Large Language Models into World Models with Precondition and Effect Knowledge
  2. 2026Task Ecologies and the Evolution of World-Tracking Representations in Large Language Models
  3. 2024Evaluating the World Model Implicit in a Generative Model
  4. 2026CRAFT: Grounded Multi-Agent Coordination Under Partial Information
  5. 2025Doing Things with Words: Rethinking Theory of Mind Simulation in Large Language Models
  6. 2026PhiZero: A World Model Built Around Physical Language
  7. 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models
  8. 2026Cognitive Cells: A Compositional Framework for Populations of Small Language Models