mlsanityData to 14 Oct 2026

Learning to Play Stochastic Two-player Perfect-Information Games without Knowledge

arXiv 2302.04318 ↗First posted 8 Feb 2023cs.AIcited by 1

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Abstract (arXiv)

In this paper, we extend the Descent framework, which enables learning and planning in the context of two-player games with perfect information, to the framework of stochastic games. We propose two ways of doing this, the first way generalizes the search algorithm, i.e. Descent, to stochastic games and the second way approximates stochastic games by deterministic games. We then evaluate them on the game EinStein wurfelt nicht! against state-of-the-art algorithms: Expectiminimax and Polygames (i.e. the Alpha Zero algorithm). It is our generalization of Descent which obtains the best results. The approximation by deterministic games nevertheless obtains good results, presaging that it could give better results in particular contexts.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 7 of its 19 references that are in the map. First posted on arXiv 8 Feb 2023.

Builds on

7 of 19 references.

References · 7

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  3. 2019Ludii -- The Ludemic General Game Systemcited by 39
  4. 2020Polygames: Improved Zero Learningcited by 11
  5. 2020Learning to Play Two-Player Perfect-Information Games without Knowledgecited by 11
  6. 2020Minimax Strikes Backcited by 11
  7. 2021Completeness of Unbounded Best-First Game Algorithmscited by 4

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