Learning Probably Approximately Correct Maximin Strategies in Simulation-Based Games with Infinite Strategy Spaces
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Abstract (arXiv)
We tackle the problem of learning equilibria in simulation-based games. In such games, the players' utility functions cannot be described analytically, as they are given through a black-box simulator that can be queried to obtain noisy estimates of the utilities. This is the case in many real-world games in which a complete description of the elements involved is not available upfront, such as complex military settings and online auctions. In these situations, one usually needs to run costly simulation processes to get an accurate estimate of the game outcome. As a result, solving these games begets the challenge of designing learning algorithms that can find (approximate) equilibria with high confidence, using as few simulator queries as possible. Moreover, since running the simulator during the game is unfeasible, the algorithms must first perform a pure exploration learning phase and, then, use the (approximate) equilibrium learned this way to play the game. In this work, we focus on two-player zero-sum games with infinite strategy spaces. Drawing from the best arm identification literature, we design two algorithms with theoretical guarantees to learn maximin strategies in these games. The first one works in the fixed-confidence setting, guaranteeing the desired confidence level while minimizing the number of queries. Instead, the second algorithm fits the fixed-budget setting, maximizing the confidence without exceeding the given maximum number of queries. First, we formally prove δ-PAC theoretical guarantees for our algorithms under some regularity assumptions, which are encoded by letting the utility functions be drawn from a Gaussian process. Then, we experimentally evaluate our techniques on a testbed made of randomly generated games and instances representing simple real-world security settings.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Nov 2019.
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Citing papers per year: 2021: 2; 2022: 2; 2023: 1; 2024: 2; 2025: 1.
8 papers.
- 2021Sample-Efficient Learning of Stackelberg Equilibria in General-Sum Gamescited by 40
- 2024Sliding-Window Thompson Sampling for Non-Stationary Settingscited by 17
- 2021Is Nash Equilibrium Approximator Learnable?cited by 4
- 2024No-Regret Learning of Nash Equilibrium for Black-Box Games via Gaussian Processescited by 3
- 2022Finding mixed-strategy equilibria of continuous-action games without gradients using randomized policy networkscited by 1
- 2023ApproxED: Approximate exploitability descent via learned best responsescited by 1
- 2022An active learning method for solving competitive multi-agent decision-making and control problemscited by 0
- 2025Learning to Coordinate Bidders in Non-Truthful Auctionscited by 0
- 2025Learning to Coordinate Bidders in Non-Truthful Auctions3 Jul 2025
- 2024Sliding-Window Thompson Sampling for Non-Stationary Settings8 Sep 2024
- 2024No-Regret Learning of Nash Equilibrium for Black-Box Games via Gaussian Processes14 May 2024
- 2023ApproxED: Approximate exploitability descent via learned best responses20 Jan 2023
- 2022An active learning method for solving competitive multi-agent decision-making and control problems23 Dec 2022
- 2022Finding mixed-strategy equilibria of continuous-action games without gradients using randomized policy networks29 Nov 2022
- 2021Is Nash Equilibrium Approximator Learnable?17 Aug 2021
- 2021Sample-Efficient Learning of Stackelberg Equilibria in General-Sum Games23 Feb 2021