Gym-Ignition: Reproducible Robotic Simulations for Reinforcement Learning
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Abstract (arXiv)
This paper presents Gym-Ignition, a new framework to create reproducible robotic environments for reinforcement learning research. It interfaces with the new generation of Gazebo, part of the Ignition Robotics suite, which provides three main improvements for reinforcement learning applications compared to the alternatives: 1) the modular architecture enables using the simulator as a C++ library, simplifying the interconnection with external software; 2) multiple physics and rendering engines are supported as plugins, simplifying their selection during the execution; 3) the new distributed simulation capability allows simulating complex scenarios while sharing the load on multiple workers and machines. The core of Gym-Ignition is a component that contains the Ignition Gazebo simulator and exposes a simple interface for its configuration and execution. We provide a Python package that allows developers to create robotic environments simulated in Ignition Gazebo. Environments expose the common OpenAI Gym interface, making them compatible out-of-the-box with third-party frameworks containing reinforcement learning algorithms. Simulations can be executed in both headless and GUI mode, the physics engine can run in accelerated mode, and instances can be parallelized. Furthermore, the Gym-Ignition software architecture provides abstraction of the Robot and the Task, making environments agnostic on the specific runtime. This abstraction allows their execution also in a real-time setting on actual robotic platforms, even if driven by different middlewares.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). First posted on arXiv 5 Nov 2019.
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Citing papers per year: 2021: 2; 2022: 2; 2023: 2; 2024: 2; 2025: 0; 2026: 3.
11 papers.
- 2024Reproducibility in Machine Learning-based Research: Overview, Barriers and Driverscited by 34
- 2023Reproducibility in Machine Learning-Driven Researchcited by 15
- 2021Comparing Popular Simulation Environments in the Scope of Robotics and Reinforcement Learningcited by 12
- 2024A Review of Nine Physics Engines for Reinforcement Learning Researchcited by 12
- 2023Reproducibility of Machine Learning: Terminology, Recommendations and Open Issuescited by 8
- 2022Learning to Grasp on the Moon from 3D Octree Observations with Deep Reinforcement Learningcited by 6
- 2021On the Emergence of Whole-body Strategies from Humanoid Robot Push-recovery Learningcited by 3
- 2022Reliable validation of Reinforcement Learning Benchmarkscited by 0
- 2026VirtualEnv: A Platform for Embodied AI Researchcited by 0
- 2026CRoSS: A Continual Robotic Simulation Suite for Scalable Reinforcement Learning with High Task Diversity and Realistic Physics Simulationcited by 0
- 2026GzDRL: Reproducible and Scalable Deep Reinforcement Learning with Gazebocited by 0
- 2026GzDRL: Reproducible and Scalable Deep Reinforcement Learning with Gazebo3 Sep 2026
- 2026CRoSS: A Continual Robotic Simulation Suite for Scalable Reinforcement Learning with High Task Diversity and Realistic Physics Simulation4 Feb 2026
- 2026VirtualEnv: A Platform for Embodied AI Research12 Jan 2026
- 2024A Review of Nine Physics Engines for Reinforcement Learning Research11 Jul 2024
- 2024Reproducibility in Machine Learning-based Research: Overview, Barriers and Drivers20 Jun 2024
- 2023Reproducibility in Machine Learning-Driven Research19 Jul 2023
- 2023Reproducibility of Machine Learning: Terminology, Recommendations and Open Issues24 Feb 2023
- 2022Learning to Grasp on the Moon from 3D Octree Observations with Deep Reinforcement Learning1 Aug 2022
- 2022Reliable validation of Reinforcement Learning Benchmarks2 Mar 2022
- 2021On the Emergence of Whole-body Strategies from Humanoid Robot Push-recovery Learning29 Apr 2021
- 2021Comparing Popular Simulation Environments in the Scope of Robotics and Reinforcement Learning8 Mar 2021