ALGAMES: A Fast Solver for Constrained Dynamic Games
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Abstract (arXiv)
Dynamic games are an effective paradigm for dealing with the control of multiple interacting actors. This paper introduces ALGAMES (Augmented Lagrangian GAME-theoretic Solver), a solver that handles trajectory optimization problems with multiple actors and general nonlinear state and input constraints. Its novelty resides in satisfying the first order optimality conditions with a quasi-Newton root-finding algorithm and rigorously enforcing constraints using an augmented Lagrangian formulation. We evaluate our solver in the context of autonomous driving on scenarios with a strong level of interactions between the vehicles. We assess the robustness of the solver using Monte Carlo simulations. It is able to reliably solve complex problems like ramp merging with three vehicles three times faster than a state-of-the-art DDP-based approach. A model predictive control (MPC) implementation of the algorithm demonstrates real-time performance on complex autonomous driving scenarios with an update frequency higher than 60 Hz.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). First posted on arXiv 22 Oct 2019.
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Citing papers per year: 2021: 1; 2022: 0; 2023: 3; 2024: 2; 2025: 1; 2026: 2.
9 papers.
- 2021UMBRELLA: Uncertainty-Aware Model-Based Offline Reinforcement Learning Leveraging Planningcited by 23
- 2024Blending Data-Driven Priors in Dynamic Gamescited by 6
- 2023Multi-Agent Strategy Explanations for Human-Robot Collaborationcited by 2
- 2024Integrated Decision Making and Trajectory Planning for Autonomous Driving Under Multimodal Uncertainties: A Bayesian Game Approachcited by 2
- 2025Online Competitive Information Gathering for Partially Observable Trajectory Gamescited by 1
- 2023Non-zero-sum Game Control for Multi-vehicle Driving via Reinforcement Learningcited by 0
- 2023NashFormer: Leveraging Local Nash Equilibria for Semantically Diverse Trajectory Predictioncited by 0
- 2026PIER-Flow: Physics-Informed Efficient Rectified Flow for Real-Time Mobile Robot Navigationcited by 0
- 2026Input-to-State Stability Framework for Fully Distributed Primal-Dual Dynamics for Quadratic GNEPs Without Multiplier Consensuscited by 0
- 2026Input-to-State Stability Framework for Fully Distributed Primal-Dual Dynamics for Quadratic GNEPs Without Multiplier Consensus7 Sep 2026
- 2026PIER-Flow: Physics-Informed Efficient Rectified Flow for Real-Time Mobile Robot Navigation11 Jul 2026
- 2025Online Competitive Information Gathering for Partially Observable Trajectory Games2 Jun 2025
- 2024Integrated Decision Making and Trajectory Planning for Autonomous Driving Under Multimodal Uncertainties: A Bayesian Game Approach21 Sep 2024
- 2024Blending Data-Driven Priors in Dynamic Games21 Feb 2024
- 2023Multi-Agent Strategy Explanations for Human-Robot Collaboration20 Nov 2023
- 2023NashFormer: Leveraging Local Nash Equilibria for Semantically Diverse Trajectory Prediction28 May 2023
- 2023Non-zero-sum Game Control for Multi-vehicle Driving via Reinforcement Learning8 Feb 2023
- 2021UMBRELLA: Uncertainty-Aware Model-Based Offline Reinforcement Learning Leveraging Planning22 Nov 2021