Learning to Play General-Sum Games Against Multiple Boundedly Rational Agents
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Abstract (arXiv)
We study the problem of training a principal in a multi-agent general-sum game using reinforcement learning (RL). Learning a robust principal policy requires anticipating the worst possible strategic responses of other agents, which is generally NP-hard. However, we show that no-regret dynamics can identify these worst-case responses in poly-time in smooth games. We propose a framework that uses this policy evaluation method for efficiently learning a robust principal policy using RL. This framework can be extended to provide robustness to boundedly rational agents too. Our motivating application is automated mechanism design: we empirically demonstrate our framework learns robust mechanisms in both matrix games and complex spatiotemporal games. In particular, we learn a dynamic tax policy that improves the welfare of a simulated trade-and-barter economy by 15%, even when facing previously unseen boundedly rational RL taxpayers.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 9 of its 43 references that are in the map. First posted on arXiv 10 Jun 2021.
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9 of 43 references.
References · 9
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2017Robust Adversarial Reinforcement Learningcited by 451
- 2019Action Robust Reinforcement Learning and Applications in Continuous Controlcited by 174
- 2020The AI Economist: Improving Equality and Productivity with AI-Driven Tax Policiescited by 75
- 2020Human-Level Performance in No-Press Diplomacy via Equilibrium Searchcited by 41
- 2015The Computational Power of Optimization in Online Learningcited by 39
- 2020Robust Reinforcement Learning with Wasserstein Constraintcited by 21
- 2019Implicit competitive regularization in GANscited by 14
- 2015Finding Any Nontrivial Coarse Correlated Equilibrium Is Hardcited by 4
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