mlsanityData to 14 Oct 2026

Learning to Play General-Sum Games Against Multiple Boundedly Rational Agents

arXiv 2106.05492 ↗First posted 10 Jun 2021cs.LGcited by 1

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Abstract (arXiv)

We study the problem of training a principal in a multi-agent general-sum game using reinforcement learning (RL). Learning a robust principal policy requires anticipating the worst possible strategic responses of other agents, which is generally NP-hard. However, we show that no-regret dynamics can identify these worst-case responses in poly-time in smooth games. We propose a framework that uses this policy evaluation method for efficiently learning a robust principal policy using RL. This framework can be extended to provide robustness to boundedly rational agents too. Our motivating application is automated mechanism design: we empirically demonstrate our framework learns robust mechanisms in both matrix games and complex spatiotemporal games. In particular, we learn a dynamic tax policy that improves the welfare of a simulated trade-and-barter economy by 15%, even when facing previously unseen boundedly rational RL taxpayers.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 9 of its 43 references that are in the map. First posted on arXiv 10 Jun 2021.

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9 of 43 references.

References · 9

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2017Robust Adversarial Reinforcement Learningcited by 451
  3. 2019Action Robust Reinforcement Learning and Applications in Continuous Controlcited by 174
  4. 2020The AI Economist: Improving Equality and Productivity with AI-Driven Tax Policiescited by 75
  5. 2020Human-Level Performance in No-Press Diplomacy via Equilibrium Searchcited by 41
  6. 2015The Computational Power of Optimization in Online Learningcited by 39
  7. 2020Robust Reinforcement Learning with Wasserstein Constraintcited by 21
  8. 2019Implicit competitive regularization in GANscited by 14
  9. 2015Finding Any Nontrivial Coarse Correlated Equilibrium Is Hardcited by 4

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