On Multi-Agent Learning in Team Sports Games
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Abstract (arXiv)
In recent years, reinforcement learning has been successful in solving video games from Atari to Star Craft II. However, the end-to-end model-free reinforcement learning (RL) is not sample efficient and requires a significant amount of computational resources to achieve superhuman level performance. Model-free RL is also unlikely to produce human-like agents for playtesting and gameplaying AI in the development cycle of complex video games. In this paper, we present a hierarchical approach to training agents with the goal of achieving human-like style and high skill level in team sports games. While this is still work in progress, our preliminary results show that the presented approach holds promise for solving the posed multi-agent learning problem.
Key facts. Cited by 6 papers in the map (data through 13 Oct 2026). First posted on arXiv 25 Jun 2019.
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Citing papers per year: 2021: 2; 2022: 1; 2023: 2; 2024: 1.
6 papers.
- 2021Provably Efficient Cooperative Multi-Agent Reinforcement Learning with Function Approximationcited by 23
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
- 2023Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Gamescited by 10
- 2021Honey, I Shrunk The Actor: A Case Study on Preserving Performance with Smaller Actors in Actor-Critic RLcited by 3
- 2024Augmenting the action space with conventions to improve multi-agent cooperation in Hanabicited by 2
- 2022Credit-cognisant reinforcement learning for multi-agent cooperationcited by 0
- 2024Augmenting the action space with conventions to improve multi-agent cooperation in Hanabi9 Dec 2024
- 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision7 Jul 2023
- 2023Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games2 Mar 2023
- 2022Credit-cognisant reinforcement learning for multi-agent cooperation18 Nov 2022
- 2021Provably Efficient Cooperative Multi-Agent Reinforcement Learning with Function Approximation8 Mar 2021
- 2021Honey, I Shrunk The Actor: A Case Study on Preserving Performance with Smaller Actors in Actor-Critic RL23 Feb 2021