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From Metrics to Meaning: Time to Rethink Evaluation in Human-AI Collaborative Design

arXiv 2402.07911 ↗First posted 30 Jan 2024cs.HC cs.AI cs.CEcited by 0

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Abstract (arXiv)

As AI systems increasingly shape decision making in creative design contexts, understanding how humans engage with these tools has become a critical challenge for interactive intelligent systems research. This paper contributes a challenge to rethink how to evaluate human--AI collaborative systems, advocating for a more nuanced and multidimensional approach. Findings from one of the largest field studies to date (n = 808) of a human--AI co-creative system, The Genetic Car Designer, complemented by a controlled lab study (n = 12) are presented. The system is based on an interactive evolutionary algorithm where participants were tasked with designing a simple two dimensional representation of a car. Participants were exposed to galleries of design suggestions generated by an intelligent system, MAP--Elites, and a random control. Results indicate that exposure to galleries generated by MAP--Elites significantly enhanced both cognitive and behavioural engagement, leading to higher-quality design outcomes. Crucially for the wider community, the analysis reveals that conventional evaluation methods, which often focus on solely behavioural and design quality metrics, fail to capture the full spectrum of user engagement. By considering the human--AI design process as a changing emotional, behavioural and cognitive state of the designer, we propose evaluating human--AI systems holistically and considering intelligent systems as a core part of the user experience -- not simply a back end tool.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 12 of its 44 references that are in the map. First posted on arXiv 30 Jan 2024.

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References · 12

  1. 2015Illuminating search spaces by mapping elitescited by 406
  2. 2021Illuminating Diverse Neural Cellular Automata for Level Generationcited by 35
  3. 2019Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundariescited by 32
  4. 2019Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elitescited by 18
  5. 2020Scout: Rapid Exploration of Interface Layout Alternatives through High-Level Design Constraintscited by 11
  6. 2020GUIComp: A GUI Design Assistant with Real-Time, Multi-Faceted Feedbackcited by 11
  7. 2022Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniquescited by 5
  8. 2020Evaluating Mixed-Initiative Procedural Level Design Tools using a Triple-Blind Mixed-Method User Studycited by 4
  9. 2022Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative Systemcited by 4
  10. 2017A Vision For Continuous Automated Game Designcited by 3
  11. 2020Learning the Designer's Preferences to Drive Evolutioncited by 2
  12. 2020It's the Journey Not the Destination: Building Genetic Algorithms Practitioners Can Trustcited by 2

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