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Geometric Image Synthesis

arXiv 1809.04696 ↗First posted 12 Sep 2018cs.CVcited by 16

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Abstract (arXiv)

The task of generating natural images from 3D scenes has been a long standing goal in computer graphics. On the other hand, recent developments in deep neural networks allow for trainable models that can produce natural-looking images with little or no knowledge about the scene structure. While the generated images often consist of realistic looking local patterns, the overall structure of the generated images is often inconsistent. In this work we propose a trainable, geometry-aware image generation method that leverages various types of scene information, including geometry and segmentation, to create realistic looking natural images that match the desired scene structure. Our geometrically-consistent image synthesis method is a deep neural network, called Geometry to Image Synthesis (GIS) framework, which retains the advantages of a trainable method, e.g., differentiability and adaptiveness, but, at the same time, makes a step towards the generalizability, control and quality output of modern graphics rendering engines. We utilize the GIS framework to insert vehicles in outdoor driving scenes, as well as to generate novel views of objects from the Linemod dataset. We qualitatively show that our network is able to generalize beyond the training set to novel scene geometries, object shapes and segmentations. Furthermore, we quantitatively show that the GIS framework can be used to synthesize large amounts of training data which proves beneficial for training instance segmentation models.

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Sep 2018.

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Citing papers per year: 2021: 6; 2022: 5; 2023: 4; 2024: 0; 2025: 1.

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