On Passivity, Reinforcement Learning and Higher-Order Learning in Multi-Agent Finite Games
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Abstract (arXiv)
In this paper, we propose a passivity-based methodology for analysis and design of reinforcement learning in multi-agent finite games. Starting from a known exponentially-discounted reinforcement learning scheme, we show that convergence to a Nash distribution can be shown in the class of games characterized by the monotonicity property of their (negative) payoff. We further exploit passivity to propose a class of higher-order schemes that preserve convergence properties, can improve the speed of convergence and can even converge in cases whereby their first-order counterpart fail to converge. We demonstrate these properties through numerical simulations for several representative games.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Aug 2018.
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Citing papers per year: 2021: 3; 2022: 1; 2023: 1; 2024: 1; 2025: 1; 2026: 1.
8 papers.
- 2021The Confluence of Networks, Games and Learningcited by 26
- 2023A Survey on Physics Informed Reinforcement Learning: Review and Open Problemscited by 22
- 2021Improved Soft Actor-Critic: Mixing Prioritized Off-Policy Samples with On-Policy Experiencecited by 8
- 2022Boosting Exploration in Actor-Critic Algorithms by Incentivizing Plausible Novel Statescited by 3
- 2024Accelerated regularized learning in finite N-person gamescited by 2
- 2021Second-Order Mirror Descent: Convergence in Games Beyond Averaging and Discountingcited by 1
- 2026Integrating Lagrangian Neural Networks into the Dyna Framework for Reinforcement Learningcited by 1
- 2025Homomorphic Mappings for Value-Preserving State Aggregation in Markov Decision Processescited by 0
- 2026Integrating Lagrangian Neural Networks into the Dyna Framework for Reinforcement Learning9 Mar 2026
- 2025Homomorphic Mappings for Value-Preserving State Aggregation in Markov Decision Processes11 Oct 2025
- 2024Accelerated regularized learning in finite N-person games29 Dec 2024
- 2023A Survey on Physics Informed Reinforcement Learning: Review and Open Problems5 Sep 2023
- 2022Boosting Exploration in Actor-Critic Algorithms by Incentivizing Plausible Novel States1 Oct 2022
- 2021Second-Order Mirror Descent: Convergence in Games Beyond Averaging and Discounting18 Nov 2021
- 2021Improved Soft Actor-Critic: Mixing Prioritized Off-Policy Samples with On-Policy Experience24 Sep 2021
- 2021The Confluence of Networks, Games and Learning17 May 2021