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On Passivity, Reinforcement Learning and Higher-Order Learning in Multi-Agent Finite Games

arXiv 1808.04464 ↗First posted 13 Aug 2018math.OC cs.GT cs.SYcited by 8

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Abstract (arXiv)

In this paper, we propose a passivity-based methodology for analysis and design of reinforcement learning in multi-agent finite games. Starting from a known exponentially-discounted reinforcement learning scheme, we show that convergence to a Nash distribution can be shown in the class of games characterized by the monotonicity property of their (negative) payoff. We further exploit passivity to propose a class of higher-order schemes that preserve convergence properties, can improve the speed of convergence and can even converge in cases whereby their first-order counterpart fail to converge. We demonstrate these properties through numerical simulations for several representative games.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Aug 2018.

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Citing papers per year: 2021: 3; 2022: 1; 2023: 1; 2024: 1; 2025: 1; 2026: 1.

8 papers.