Reward Shaping with Dynamic Trajectory Aggregation
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Abstract (arXiv)
Reinforcement learning, which acquires a policy maximizing long-term rewards, has been actively studied. Unfortunately, this learning type is too slow and difficult to use in practical situations because the state-action space becomes huge in real environments. The essential factor for learning efficiency is rewards. Potential-based reward shaping is a basic method for enriching rewards. This method is required to define a specific real-value function called a potential function for every domain. It is often difficult to represent the potential function directly. SARSA-RS learns the potential function and acquires it. However, SARSA-RS can only be applied to the simple environment. The bottleneck of this method is the aggregation of states to make abstract states since it is almost impossible for designers to build an aggregation function for all states. We propose a trajectory aggregation that uses subgoal series. This method dynamically aggregates states in an episode during trial and error with only the subgoal series and subgoal identification function. It makes designer effort minimal and the application to environments with high-dimensional observations possible. We obtained subgoal series from participants for experiments. We conducted the experiments in three domains, four-rooms(discrete states and discrete actions), pinball(continuous and discrete), and picking(both continuous). We compared our method with a baseline reinforcement learning algorithm and other subgoal-based methods, including random subgoal and naive subgoal-based reward shaping. As a result, our reward shaping outperformed all other methods in learning efficiency.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 11 of its 36 references that are in the map. First posted on arXiv 13 Apr 2021.
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11 of 36 references.
References · 11
- 2015Continuous control with deep reinforcement learningcited by 3,279
- 2016OpenAI Gymcited by 1,684
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2016The Option-Critic Architecturecited by 433
- 2017FeUdal Networks for Hierarchical Reinforcement Learningcited by 328
- 2018Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Researchcited by 256
- 2018Playing hard exploration games by watching YouTubecited by 98
- 2019Hierarchical Reinforcement Learning with Advantage-Based Auxiliary Rewardscited by 38
- 2019Learning from Trajectories via Subgoal Discoverycited by 27
- 2019Improving interactive reinforcement learning: What makes a good teacher?cited by 8
- 2018Leveraging human knowledge in tabular reinforcement learning: A study of human subjectscited by 7
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