mlsanityData to 7 Oct 2026

A survey of comics research in computer science

arXiv 1804.05490 ↗First posted 16 Apr 2018cs.MMcited by 9

Not on the map. Why?

Abstract (arXiv)

Graphical novels such as comics and mangas are well known all over the world. The digital transition started to change the way people are reading comics, more and more on smartphones and tablets and less and less on paper. In the recent years, a wide variety of research about comics has been proposed and might change the way comics are created, distributed and read in future years. Early work focuses on low level document image analysis: indeed comic books are complex, they contains text, drawings, balloon, panels, onomatopoeia, etc. Different fields of computer science covered research about user interaction and content generation such as multimedia, artificial intelligence, human-computer interaction, etc. with different sets of values. We propose in this paper to review the previous research about comics in computer science, to state what have been done and to give some insights about the main outlooks.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Apr 2018.

Builds on

No reference list yet.

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 1; 2022: 0; 2023: 1; 2024: 6; 2025: 0; 2026: 1.

9 papers.