mlsanityData to 7 Oct 2026

Real-World Repetition Estimation by Div, Grad and Curl

arXiv 1802.09971 ↗First posted 27 Feb 2018cs.CVcited by 21

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Abstract (arXiv)

We consider the problem of estimating repetition in video, such as performing push-ups, cutting a melon or playing violin. Existing work shows good results under the assumption of static and stationary periodicity. As realistic video is rarely perfectly static and stationary, the often preferred Fourier-based measurements is inapt. Instead, we adopt the wavelet transform to better handle non-static and non-stationary video dynamics. From the flow field and its differentials, we derive three fundamental motion types and three motion continuities of intrinsic periodicity in 3D. On top of this, the 2D perception of 3D periodicity considers two extreme viewpoints. What follows are 18 fundamental cases of recurrent perception in 2D. In practice, to deal with the variety of repetitive appearance, our theory implies measuring time-varying flow and its differentials (gradient, divergence and curl) over segmented foreground motion. For experiments, we introduce the new QUVA Repetition dataset, reflecting reality by including non-static and non-stationary videos. On the task of counting repetitions in video, we obtain favorable results compared to a deep learning alternative.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). First posted on arXiv 27 Feb 2018.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 3; 2022: 1; 2023: 5; 2024: 8; 2025: 2; 2026: 2.

21 papers.

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  1. 2022TransRAC: Encoding Multi-scale Temporal Correlation with Transformers for Repetitive Action Countingcited by 42
  2. 2021Multi-level Motion Attention for Human Motion Predictioncited by 35
  3. 2023ViLMA: A Zero-Shot Benchmark for Linguistic and Temporal Grounding in Video-Language Modelscited by 26
  4. 2023PoseRAC: Pose Saliency Transformer for Repetitive Action Countingcited by 17
  5. 2024Repetitive Action Counting with Hybrid Temporal Relation Modelingcited by 13
  6. 2025CountLLM: Towards Generalizable Repetitive Action Counting via Large Language Modelcited by 13
  7. 2024OVR: A Dataset for Open Vocabulary Temporal Repetition Counting in Videoscited by 10
  8. 2024Every Shot Counts: Using Exemplars for Repetition Counting in Videoscited by 8
  9. 2023CycleCL: Self-supervised Learning for Periodic Videoscited by 4
  10. 2021Viewpoint-Invariant Exercise Repetition Countingcited by 3
  11. 2023Count What You Want: Exemplar Identification and Few-shot Counting of Human Actions in the Wildcited by 3
  12. 2024Efficient Action Counting with Dynamic Queriescited by 2
9 more
  1. 2023Is end-to-end learning enough for fitness activity recognition?cited by 1
  2. 2024Skim then Focus: Integrating Contextual and Fine-grained Views for Repetitive Action Countingcited by 1
  3. 2024MultiCounter: Multiple Action Agnostic Repetition Counting in Untrimmed Videoscited by 1
  4. 2025Localization-Aware Multi-Scale Representation Learning for Repetitive Action Countingcited by 1
  5. 2021Detecting Biological Locomotion in Video: A Computational Approachcited by 0
  6. 2024IVAC-P2L: Leveraging Irregular Repetition Priors for Improving Video Action Countingcited by 0
  7. 2024GMFL-Net: A Global Multi-geometric Feature Learning Network for Repetitive Action Countingcited by 0
  8. 2026HoloEv-Net: Efficient Event-based Action Recognition via Holographic Spatial Embedding and Global Spectral Gatingcited by 0
  9. 2026TReViS: Temporal Repetition Structure Aware Video Synthesis for Self-supervised Repetitive Action Countingcited by 0