mlsanityData to 7 Oct 2026

Efficient Online Surface Correction for Real-time Large-Scale 3D Reconstruction

arXiv 1709.03763 ↗First posted 12 Sep 2017cs.CVcited by 12

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Abstract (arXiv)

State-of-the-art methods for large-scale 3D reconstruction from RGB-D sensors usually reduce drift in camera tracking by globally optimizing the estimated camera poses in real-time without simultaneously updating the reconstructed surface on pose changes. We propose an efficient on-the-fly surface correction method for globally consistent dense 3D reconstruction of large-scale scenes. Our approach uses a dense Visual RGB-D SLAM system that estimates the camera motion in real-time on a CPU and refines it in a global pose graph optimization. Consecutive RGB-D frames are locally fused into keyframes, which are incorporated into a sparse voxel hashed Signed Distance Field (SDF) on the GPU. On pose graph updates, the SDF volume is corrected on-the-fly using a novel keyframe re-integration strategy with reduced GPU-host streaming. We demonstrate in an extensive quantitative evaluation that our method is up to 93% more runtime efficient compared to the state-of-the-art and requires significantly less memory, with only negligible loss of surface quality. Overall, our system requires only a single GPU and allows for real-time surface correction of large environments.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Sep 2017.

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Citing papers per year: 2021: 2; 2022: 1; 2023: 1; 2024: 5; 2025: 2; 2026: 1.

12 papers.