mlsanityData to 14 Oct 2026

Preferences Evolve And So Should Your Bandits: Bandits with Evolving States for Online Platforms

arXiv 2307.11655 ↗First posted 21 Jul 2023cs.LG cs.AI cs.GTcited by 2

Not on the map. Why?

Abstract (arXiv)

We propose a model for learning with bandit feedback while accounting for deterministically evolving and unobservable states that we call Bandits with Deterministically Evolving States (B-DES). The workhorse applications of our model are learning for recommendation systems and learning for online ads. In both cases, the reward that the algorithm obtains at each round is a function of the short-term reward of the action chosen and how "healthy" the system is (i.e., as measured by its state). For example, in recommendation systems, the reward that the platform obtains from a user's engagement with a particular type of content depends not only on the inherent features of the specific content, but also on how the user's preferences have evolved as a result of interacting with other types of content on the platform. Our general model accounts for the different rate λ ∈ [0,1] at which the state evolves (e.g., how fast a user's preferences shift as a result of previous content consumption) and encompasses standard multi-armed bandits as a special case. The goal of the algorithm is to minimize a notion of regret against the best-fixed sequence of arms pulled, which is significantly harder to attain compared to standard benchmark of the best-fixed action in hindsight. We present online learning algorithms for any possible value of the evolution rate λ and we show the robustness of our results to various model misspecifications.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 11 of its 26 references that are in the map. First posted on arXiv 21 Jul 2023.

Builds on

11 of 26 references.

References · 11

  1. 2017Rotting Banditscited by 57
  2. 2019Regret Bounds for Batched Banditscited by 49
  3. 2019Multi-Armed Bandits with Correlated Armscited by 34
  4. 2019Recovering Banditscited by 29
  5. 2019Blocking Banditscited by 25
  6. 2019Stochastic Bandits with Delay-Dependent Payoffscited by 25
  7. 2017Non-Stationary Bandits with Habituation and Recovery Dynamicscited by 23
  8. 2020Rebounding Bandits for Modeling Satiation Effectscited by 19
  9. 2013Online Regret Bounds for Undiscounted Continuous Reinforcement Learningcited by 17
  10. 2020Contextual Blocking Banditscited by 11
  11. 2020Bandits with adversarial scalingcited by 5

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.