mlsanityData to 14 Oct 2026

First Person Action-Object Detection with EgoNet

arXiv 1603.04908 ↗First posted 15 Mar 2016cs.CVcited by 17

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Abstract (arXiv)

Unlike traditional third-person cameras mounted on robots, a first-person camera, captures a person's visual sensorimotor object interactions from up close. In this paper, we study the tight interplay between our momentary visual attention and motor action with objects from a first-person camera. We propose a concept of action-objects---the objects that capture person's conscious visual (watching a TV) or tactile (taking a cup) interactions. Action-objects may be task-dependent but since many tasks share common person-object spatial configurations, action-objects exhibit a characteristic 3D spatial distance and orientation with respect to the person. We design a predictive model that detects action-objects using EgoNet, a joint two-stream network that holistically integrates visual appearance (RGB) and 3D spatial layout (depth and height) cues to predict per-pixel likelihood of action-objects. Our network also incorporates a first-person coordinate embedding, which is designed to learn a spatial distribution of the action-objects in the first-person data. We demonstrate EgoNet's predictive power, by showing that it consistently outperforms previous baseline approaches. Furthermore, EgoNet also exhibits a strong generalization ability, i.e., it predicts semantically meaningful objects in novel first-person datasets. Our method's ability to effectively detect action-objects could be used to improve robots' understanding of human-object interactions.

Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 Mar 2016.

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Citing papers per year: 2021: 5; 2022: 4; 2023: 4; 2024: 3; 2025: 1.

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  1. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
  2. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 254
  3. 2023Affordances from Human Videos as a Versatile Representation for Roboticscited by 226
  4. 2022Joint Hand Motion and Interaction Hotspots Prediction from Egocentric Videoscited by 111
  5. 2021Predicting the Future from First Person (Egocentric) Vision: A Surveycited by 36
  6. 2022MECCANO: A Multimodal Egocentric Dataset for Humans Behavior Understanding in the Industrial-like Domaincited by 36
  7. 2022Egocentric Prediction of Action Target in 3Dcited by 31
  8. 2023Pretrained Language Models as Visual Planners for Human Assistancecited by 28
  9. 2022Visual Object Tracking in First Person Visioncited by 25
  10. 2021Is First Person Vision Challenging for Object Tracking?cited by 21
  11. 2023Summarize the Past to Predict the Future: Natural Language Descriptions of Context Boost Multimodal Object Interaction Anticipationcited by 21
  12. 2024MADiff: Motion-Aware Mamba Diffusion Models for Hand Trajectory Prediction on Egocentric Videoscited by 18
5 more
  1. 2021Shaping embodied agent behavior with activity-context priors from egocentric videocited by 17
  2. 2025Generating 6DoF Object Manipulation Trajectories from Action Description in Egocentric Visioncited by 11
  3. 2023Localizing Active Objects from Egocentric Vision with Symbolic World Knowledgecited by 8
  4. 2024ActionVOS: Actions as Prompts for Video Object Segmentationcited by 8
  5. 2024Bidirectional Progressive Transformer for Interaction Intention Anticipationcited by 6