STFU NOOB! Predicting Crowdsourced Decisions on Toxic Behavior in Online Games
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Abstract (arXiv)
One problem facing players of competitive games is negative, or toxic, behavior. League of Legends, the largest eSport game, uses a crowdsourcing platform called the Tribunal to judge whether a reported toxic player should be punished or not. The Tribunal is a two stage system requiring reports from those players that directly observe toxic behavior, and human experts that review aggregated reports. While this system has successfully dealt with the vague nature of toxic behavior by majority rules based on many votes, it naturally requires tremendous cost, time, and human efforts. In this paper, we propose a supervised learning approach for predicting crowdsourced decisions on toxic behavior with large-scale labeled data collections; over 10 million user reports involved in 1.46 million toxic players and corresponding crowdsourced decisions. Our result shows good performance in detecting overwhelmingly majority cases and predicting crowdsourced decisions on them. We demonstrate good portability of our classifier across regions. Finally, we estimate the practical implications of our approach, potential cost savings and victim protection.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 23 Apr 2014.
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Citing papers per year: 2021: 1; 2022: 0; 2023: 0; 2024: 1; 2025: 1; 2026: 1.
4 papers.
- 2021CONDA: a CONtextual Dual-Annotated dataset for in-game toxicity understanding and detectioncited by 14
- 2025Prosocial Behavior Detection in Player Game Chat: From Aligning Human-AI Definitions to Efficient Annotation at Scalecited by 1
- 2024Fine-Tuning Pre-trained Language Models to Detect In-Game Trash Talkscited by 0
- 2026"bot lane noob" Towards Deployment of NLP-based Toxicity Detectors in Video Gamescited by 0
- 2026"bot lane noob" Towards Deployment of NLP-based Toxicity Detectors in Video Games11 Apr 2026
- 2025Prosocial Behavior Detection in Player Game Chat: From Aligning Human-AI Definitions to Efficient Annotation at Scale8 Aug 2025
- 2024Fine-Tuning Pre-trained Language Models to Detect In-Game Trash Talks19 Mar 2024
- 2021CONDA: a CONtextual Dual-Annotated dataset for in-game toxicity understanding and detection11 Jun 2021