mlsanityData to 7 Oct 2026

Fine-Tuning Pre-trained Language Models to Detect In-Game Trash Talks

arXiv 2403.15458 ↗First posted 19 Mar 2024cs.CL cs.LGcited by 0

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Abstract (arXiv)

Common problems in playing online mobile and computer games were related to toxic behavior and abusive communication among players. Based on different reports and studies, the study also discusses the impact of online hate speech and toxicity on players' in-game performance and overall well-being. This study investigates the capability of pre-trained language models to classify or detect trash talk or toxic in-game messages The study employs and evaluates the performance of pre-trained BERT and GPT language models in detecting toxicity within in-game chats. Using publicly available APIs, in-game chat data from DOTA 2 game matches were collected, processed, reviewed, and labeled as non-toxic, mild (toxicity), and toxic. The study was able to collect around two thousand in-game chats to train and test BERT (Base-uncased), BERT (Large-uncased), and GPT-3 models. Based on the three models' state-of-the-art performance, this study concludes pre-trained language models' promising potential for addressing online hate speech and in-game insulting trash talk.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 6 of its 17 references that are in the map. First posted on arXiv 19 Mar 2024.

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References · 6

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  2. 2020Language Models are Few-Shot Learnerscited by 32,199
  3. 2019TransferTransfo: A Transfer Learning Approach for Neural Network Based Conversational Agentscited by 188
  4. 2019Evaluating Language Model Finetuning Techniques for Low-resource Languagescited by 12
  5. 2023Evaluation of GPT and BERT-based models on identifying protein-protein interactions in biomedical textcited by 9
  6. 2014STFU NOOB! Predicting Crowdsourced Decisions on Toxic Behavior in Online Gamescited by 4

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