Prosocial Behavior Detection in Player Game Chat: From Aligning Human-AI Definitions to Efficient Annotation at Scale
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Abstract (arXiv)
Detecting prosociality in text--communication intended to affirm, support, or improve others' behavior--is a novel and increasingly important challenge for trust and safety systems. Unlike toxic content detection, prosociality lacks well-established definitions and labeled data, requiring new approaches to both annotation and deployment. We present a practical, three-stage pipeline that enables scalable, high-precision prosocial content classification while minimizing human labeling effort and inference costs. First, we identify the best LLM-based labeling strategy using a small seed set of human-labeled examples. We then introduce a human-AI refinement loop, where annotators review high-disagreement cases between GPT-4 and humans to iteratively clarify and expand the task definition-a critical step for emerging annotation tasks like prosociality. This process results in improved label quality and definition alignment. Finally, we synthesize 10k high-quality labels using GPT-4 and train a two-stage inference system: a lightweight classifier handles high-confidence predictions, while only ~35% of ambiguous instances are escalated to GPT-4o. This architecture reduces inference costs by ~70% while achieving high precision (~0.90). Our pipeline demonstrates how targeted human-AI interaction, careful task formulation, and deployment-aware architecture design can unlock scalable solutions for novel responsible AI tasks.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 19 of its 44 references that are in the map. First posted on arXiv 8 Aug 2025.
Builds on
19 of 44 references.
References · 19
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- 2021CONDA: a CONtextual Dual-Annotated dataset for in-game toxicity understanding and detectioncited by 14
- 2024LLM Chain Ensembles for Scalable and Accurate Data Annotationcited by 11
7 more
- 2024A Structured Review of Literature on Uncertainty in Machine Learning & Deep Learningcited by 10
- 2022Can You Label Less by Using Out-of-Domain Data? Active & Transfer Learning with Few-shot Instructionscited by 7
- 2024LLM Confidence Evaluation Measures in Zero-Shot CSS Classificationcited by 6
- 2023ToxBuster: In-game Chat Toxicity Buster with BERTcited by 5
- 2025Unified Game Moderation: Soft-Prompting and LLM-Assisted Label Transfer for Resource-Efficient Toxicity Detectioncited by 5
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- 2025Self-Anchored Attention Model for Sample-Efficient Classification of Prosocial Text Chatcited by 1
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Citing papers per year: 2026: 1.
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- 2022ProsocialDialog: A Prosocial Backbone for Conversational Agents
- 2023"HOT" ChatGPT: The promise of ChatGPT in detecting and discriminating hateful, offensive, and toxic comments on social media
- 2025Efficient Toxicity Detection in Gaming Chats: A Comparative Study of Embeddings, Fine-Tuned Transformers and LLMs
- 2024Analyzing Toxicity in Deep Conversations: A Reddit Case Study
- 2025ProSocialAlign: Preference Conditioned Test Time Alignment in Language Models
- 2025Conversations: Love Them, Hate Them, Steer Them
- 2026PSK@EEUCA 2026: Fine-Tuning Large Language Models with Synthetic Data Augmentation for Multi-Class Toxicity Detection in Gaming Chat
- 2024Towards Social AI: A Survey on Understanding Social Interactions