How to Evaluate Behavioral Models
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Abstract (arXiv)
Researchers building behavioral models, such as behavioral game theorists, use experimental data to evaluate predictive models of human behavior. However, there is little agreement about which loss function should be used in evaluations, with error rate, negative log-likelihood, cross-entropy, Brier score, and squared L2 error all being common choices. We attempt to offer a principled answer to the question of which loss functions should be used for this task, formalizing axioms that we argue loss functions should satisfy. We construct a family of loss functions, which we dub "diagonal bounded Bregman divergences", that satisfy all of these axioms. These rule out many loss functions used in practice, but notably include squared L2 error; we thus recommend its use for evaluating behavioral models.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 7 of its 34 references that are in the map. First posted on arXiv 7 Jun 2023.
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7 of 34 references.
References · 7
- 2019On the Utility of Learning about Humans for Human-AI Coordinationcited by 345
- 2020"Other-Play" for Zero-Shot Coordinationcited by 194
- 2013Predicting Human Behavior in Unrepeated, Simultaneous-Move Gamescited by 10
- 2019Measuring the Completeness of Theoriescited by 6
- 2019Neural Networks for Predicting Human Interactions in Repeated Gamescited by 4
- 2019Toward a Characterization of Loss Functions for Distribution Learningcited by 3
- 2022Bridging Level-K to Nash Equilibriumcited by 2
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