mlsanityData to 14 Oct 2026

IR-PRM+ with Previous-Utility Prediction: Constant Regret and Best-Iterate Convergence

arXiv 2610.19016 ↗First posted 13 Oct 2026cs.LG cs.GTcited by 0

Not on the map. Why?

Abstract (arXiv)

Regret matching (and its variants) and counterfactual regret minimization are central algorithms in practice for normal-form and extensive-form game solving. Yet these have historically lacked the stronger theoretical convergence guarantees available to optimistic and extra-gradient methods. Recent work introduced IREG-PRM+, a regret matching variant which does have strong theoretical convergence guarantees. However, it relies on a simultaneous, extra-gradient update. IREG-PRM+ is an instance of the more general IR-PRM framework, where empirically optimistic and alternating updates often have better performance. However, the prior extra-gradient analysis does not extend to these cases. We introduce a new approach that covers both settings. For simultaneous and alternating IR-PRM+ in finite two-player zero-sum matrix games, previous-utility prediction recovers the constant-regret and convergence-rate guarantees previously obtained with extra-gradient prediction: external regret bounded independently of T, an O(T^{-1}) average duality gap, and an O(T^{-1/2}) best-current-iterate gap. Moreover, the current duality gap vanishes and the current profile converges to the Nash equilibrium set. The key step bounds the component of consecutive strategy movement not controlled by the existing IR-PRM+ regret inequality using the relative growth of the nondecreasing regret-vector norm rho_t. Coupling this bound across the two players yields recurrences whose effective coefficient scales as 1/(rho_t^X rho_t^Y), preventing unbounded norm growth. We extend the analysis to finitely many simplex learners under a weighted Minty condition and, through the corresponding CFR variant IR-PCFR+, recover analogous guarantees for finite two-player zero-sum perfect-recall extensive-form games under the same full-reach condition as prior work.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 7 of its 20 references that are in the map. First posted on arXiv 13 Oct 2026.

Builds on

7 of 20 references.

References · 7

  1. 2015Fast Convergence of Regularized Learning in Gamescited by 150
  2. 2020Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descentcited by 57
  3. 2021Last-iterate Convergence in Extensive-Form Gamescited by 28
  4. 2023Regret Matching+: (In)Stability and Fast Convergence in Gamescited by 14
  5. 2025From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applicationscited by 8
  6. 2023Last-Iterate Convergence Properties of Regret-Matching Algorithms in Gamescited by 6
  7. 2024Extensive-Form Game Solving via Blackwell Approachability on Treeplexescited by 6

Built on by

Not cited yet.