mlsanityData to 14 Oct 2026

Learning How to Remember: Memory Modality Selection for GUI Agents

arXiv 2610.17928 ↗First posted 13 Oct 2026cs.AIcited by 0

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models also fits: MLLM training and visual instruction tuning

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Abstract (arXiv)

Recent advances in vision-language models (VLMs) have substantially improved the capabilities of GUI agents, while memory augmentation has emerged as a promising approach for reusing knowledge from past interactions. However, existing memory augmented GUI agents typically adopt a fixed representation strategy, providing retrieved experience as a static modality. It remains unclear whether a single memory modality is consistently optimal, or how modality preference changes across interaction steps. In this work, we conduct a systematic study of memory modality in VLM based GUI agents. Across GUI benchmarks, we find that the preferred memory representation is strongly step dependent. Motivated by the finding, we introduce SwitchMem, a routing framework that dynamically selects between textual and visual memory representations at each step. Across three GUI benchmarks, SwitchMem outperforms memory augmented baselines that rely on static memory representations. Our findings validate our claim that memory modality is a step dependent decision rather than a fixed design choice. Code and project resources are available at https://txxnrd.github.io/switchmem

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 24 of its 32 references that are in the map. First posted on arXiv 13 Oct 2026.

Builds on

24 of 32 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025EchoTrail-GUI: Building Actionable Memory for GUI Agents via Critic-Guided Self-Exploration22 Dec
  2. 2025Retrieval-augmented GUI Agents with Generative Guidelines29 Sep

Other references · 22

  1. 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environmentscited by 1,195
  2. 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agentscited by 610
  3. 2024AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agentscited by 468
  4. 2023AppAgent: Multimodal Agents as Smartphone Userscited by 415
  5. 2024Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perceptioncited by 293
  6. 2024Aguvis: Unified Pure Vision Agents for Autonomous GUI Interactioncited by 278
  7. 2026Qwen3-VL-Embedding and Qwen3-VL-Reranker: A Unified Framework for State-of-the-Art Multimodal Retrieval and Rankingcited by 230
  8. 2024GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devicescited by 194
  9. 2024Agent S: An Open Agentic Framework that Uses Computers Like a Humancited by 187
  10. 2022DePlot: One-shot visual language reasoning by plot-to-table translationcited by 160
  11. 2025Mobile-Agent-E: Self-Evolving Mobile Assistant for Complex Taskscited by 131
  12. 2025CaptionQA: Is Your Caption as Useful as the Image Itself?cited by 15
10 more
  1. 2025Generalizing from SIMPLE to HARD Visual Reasoning: Can We Mitigate Modality Imbalance in VLMs?cited by 14
  2. 2025Understanding Language Prior of LVLMs by Contrasting Chain-of-Embeddingcited by 14
  3. 2026UI-Mem: Self-Evolving Experience Memory for Online Reinforcement Learning in Mobile GUI Agentscited by 12
  4. 2026MementoGUI: Learning Agentic Multimodal Memory Control for Long-Horizon GUI Agentscited by 11
  5. 2025Mixed Signals: Decoding VLMs' Reasoning and Underlying Bias in Vision-Language Conflictcited by 10
  6. 2026Do Vision-Language Models Truly Perform Vision Reasoning? A Rigorous Study of the Modality Gapcited by 6
  7. 2026Executable Agentic Memory for GUI Agentcited by 5
  8. 2026Naive Visual Memory is Not Enough: A Failure-Mode Study of GUI Agentscited by 4
  9. 2026Breaking Failure Cascades: Step-Aware Reinforcement Learning for Medical Multimodal Reasoningcited by 2
  10. 2026BUZZY: Contrastive Scoring to Mitigate Text-Induced Bias in Multimodal Multiple-Choice QAcited by 1

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  1. 2025MGA: Memory-Driven GUI Agent for Observation-Centric Interaction
  2. 2025Chain-of-Memory: Enhancing GUI Agents for Cross-Application Navigation
  3. 2026Mem-W: Latent Memory-Native GUI Agents
  4. 2026FocusMem: Factorizing Content, Readout, and Trust in Latent GUI Memory
  5. 2025VisMem: Latent Vision Memory Unlocks Potential of Vision-Language Models
  6. 2025Auto-scaling Continuous Memory for GUI Agent
  7. 2025ToolMem: Enhancing Multimodal Agents with Learnable Tool Capability Memory
  8. 2026AnchorGUI: Asymmetric Memory for Dual-Scale Learning in GUI Navigation