AnchorGUI: Asymmetric Memory for Dual-Scale Learning in GUI Navigation
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Vision-Language Models (VLMs) enable autonomous GUI navigation, but agents still struggle to process and learn from dense, continuous visual histories. This bottleneck hinders both immediate error correction within a single episode (intra-trial) and experience distillation across multiple attempts (cross-trial). We trace these challenges to an empirical informational asymmetry in GUI navigation: while expected transitions can often be compressed into lightweight textual summaries, unexpected outcomes benefit from preserved screenshots as causal evidence for accurate diagnosis. Building on this insight, we propose AnchorGUI, a unified framework driven by the Cognitive State Anchor (CSA). The CSA acts as a per-step primitive that actively compares expected and observed transitions, converting passive multimodal trajectories into explicit prediction-error signals. These signals orchestrate a dual-scale learning mechanism via an asymmetric memory. For intra-trial correction, a sliding window selectively retains visual evidence for detected mismatches, providing immediate, visually-grounded feedback. For cross-trial distillation, this asymmetric memory focuses the computationally expensive credit assignment search space on likely failure steps. Experiments across four benchmarks validate the effectiveness of our approach. On AndroidWorld, AnchorGUI achieves a 57.3% success rate with a 2.4× token reduction per step. Furthermore, cross-trial distillation reaches 69.2% success (+11.9% gain), significantly outperforming standard reflection methods while maintaining sub-linear context scaling.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 38 of its 41 references that are in the map. First posted on arXiv 14 Sep 2026.
Builds on
38 of 41 references.
Closest ancestors · 6
Same direction, newest first
- 2025PAL-UI: Planning with Active Look-back for Vision-Based GUI Agents1 Oct
- 2025Chain-of-Memory: Enhancing GUI Agents for Cross-Application Navigation22 Jun
- 2025Look Before You Leap: A GUI-Critic-R1 Model for Pre-Operative Error Diagnosis in GUI Automation5 Jun
- 2025InfiGUI-R1: Advancing Multimodal GUI Agents from Reactive Actors to Deliberative Reasoners19 Apr
- 2024GUI Agents with Foundation Models: A Comprehensive Survey7 Nov
- 2024Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents7 Oct
Other references · 32
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- 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,205
- 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agentscited by 610
- 2024AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agentscited by 468
- 2023AppAgent: Multimodal Agents as Smartphone Userscited by 415
20 more
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- 2024GUI Testing Arena: A Unified Benchmark for Advancing Autonomous GUI Testing Agentcited by 11
- 2025AndroidGen: Building an Android Language Agent under Data Scarcitycited by 10
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- 2025NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Tasks
- 2026VLingNav: Embodied Navigation with Adaptive Reasoning and Visual-Assisted Linguistic Memory
- 2025GUI Exploration Lab: Enhancing Screen Navigation in Agents via Multi-Turn Reinforcement Learning
- 2026FocusMem: Factorizing Content, Readout, and Trust in Latent GUI Memory
- 2026CMMR-VLN: Vision-and-Language Navigation via Continual Multimodal Memory Retrieval