mlsanityData to 14 Oct 2026

Belief Embedding Tree Search

arXiv 2610.15046 ↗First posted 10 Oct 2026cs.AI cs.LGcited by 0

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Abstract (arXiv)

Beliefs in a Partially Observable Markov Decision Process (POMDP) are posterior distributions over the hidden state given the agent's history of actions and observations. They summarize everything the history says about the state, so planning in a POMDP is planning in a Markov decision process (MDP) over beliefs. Belief MDPs have continuous state spaces even for finite POMDPs, and exact planning in them is intractable in general. Planners must therefore approximate beliefs and estimate values. Monte Carlo planners do both inside a search tree, with an approximate belief at every node and a value estimate at every leaf. Approximations usually consist of sets of sampled states, with leaf values coming from rollouts, hand-designed bounds, or learned networks. Policies and values computed from these approximations are limited by their quality, and prior methods with learned networks rely on hand-chosen summaries of the sampled states. A belief representation should be computable from the parent node's representation through the POMDP's dynamics, let the search sample from it, and be learned so that it provides the information that policies and value functions need. We present Belief Embedding Tree Search (BETS), a Monte Carlo planner that meets these requirements by representing each node's belief with a generative distribution embedding (GDE) while updating it through the POMDP dynamics. BETS trains its belief model alongside its policy and value networks through experience, with the realized hidden state of the POMDP as the belief model's training target. We evaluate BETS on six configurations of RockSample, LightDark, and PocMan against BetaZero and three planners without learned components. BETS is competitive or leading on all six, while every baseline falls far behind on at least one. Where beliefs are highest-dimensional, it outperforms them by a large margin, even without search.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 17 of its 46 references that are in the map. First posted on arXiv 10 Oct 2026.

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17 of 46 references.

References · 17

  1. 2022Flow Matching for Generative Modelingcited by 5,702
  2. 2016Density estimation using Real NVPcited by 2,042
  3. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
  4. 2019Normalizing Flows for Probabilistic Modeling and Inferencecited by 1,323
  5. 2018Maximum a Posteriori Policy Optimisationcited by 328
  6. 2017Thinking Fast and Slow with Deep Learning and Tree Searchcited by 252
  7. 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 233
  8. 2020Combining Deep Reinforcement Learning and Search for Imperfect-Information Gamescited by 114
  9. 2016DESPOT: Online POMDP Planning with Regularizationcited by 106
  10. 2017Online algorithms for POMDPs with continuous state, action, and observation spacescited by 84
  11. 2020Monte-Carlo Tree Search as Regularized Policy Optimizationcited by 61
  12. 2014Online Planning Algorithms for POMDPscited by 45
5 more
  1. 2018Observe and Look Further: Achieving Consistent Performance on Ataricited by 44
  2. 2020Learning Discrete Distributions by Dequantizationcited by 18
  3. 2023BetaZero: Belief-State Planning for Long-Horizon POMDPs using Learned Approximationscited by 14
  4. 2025Generative Distribution Embeddings: Lifting autoencoders to the space of distributions for multiscale representation learningcited by 4
  5. 2025Neural Bayesian Filteringcited by 2

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