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DeltaReplay: Task-Relative Memory Reuse for Mobile GUI Agents

arXiv 2610.11707 ↗First posted 8 Oct 2026cs.AIcited by 0

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Abstract (arXiv)

Memory-augmented mobile GUI agents store successful execution trajectories and reuse them in later tasks, but a stored trajectory rarely matches a new task exactly. The new task may use different parameters, share only some of its steps with a stored trajectory, or have no relevant record in memory. Forcing the agent to use irrelevant memory can mislead it, whereas discarding memory that may still be useful deprives it of guidance from past experience. To address this dilemma, we propose DeltaReplay, a step-level memory reuse framework that decides how to use existing memory without modifying it. We observe that the reusable part of a stored record is determined not by the record itself but by its relation to the new task, mainly through two factors: page-level consistency and action-level generality. We therefore store execution trajectories as paths in a transition graph, whose nodes (pages) and edges (actions between pages) capture these two factors. At reuse time, the action on each edge is split into a task-independent operation and task-specific parameters. DeltaReplay then compares each recorded step with the new task and the current screen, and decides whether to follow it, execute it after replacing its parameters, or leave it to the base agent. On AndroidWorld and SPA-Bench, DeltaReplay improves the task success rate over a base agent with the same backbone by up to 10.3 and 25.0 percentage points, respectively. These results indicate that deciding at each step how to use retrieved memory lets agents benefit even from partially matching trajectories.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 23 of its 49 references that are in the map. First posted on arXiv 8 Oct 2026.

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23 of 49 references.

References · 23

  1. 2025Qwen3-VL Technical Reportcited by 2,534
  2. 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agentscited by 584
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  8. 2025AppAgentX: Evolving GUI Agents as Proficient Smartphone Userscited by 44
  9. 2025Get Experience from Practice: LLM Agents with Record & Replaycited by 22
  10. 2026MemGUI-Bench: Benchmarking Memory of Mobile GUI Agents in Dynamic Environmentscited by 17
  11. 2026UI-Mem: Self-Evolving Experience Memory for Online Reinforcement Learning in Mobile GUI Agentscited by 11
  12. 2025MapAgent: Trajectory-Constructed Memory-Augmented Planning for Mobile Task Automationcited by 10
11 more
  1. 2026Darwinian Memory: A Training-Free Self-Regulating Memory System for GUI Agent Evolutioncited by 7
  2. 2026Enhancing Web Agents with a Hierarchical Memory Treecited by 5
  3. 2026Executable Agentic Memory for GUI Agentcited by 4
  4. 2026Mem-W: Latent Memory-Native GUI Agentscited by 3
  5. 2026SE-GA: Memory-Augmented Self-Evolution for GUI Agentscited by 3
  6. 2026UI-KOBE: Knowledge-Oriented Behavior Exploration for Lightweight Graph-Guided GUI Agentscited by 3
  7. 2025Beyond Training: Enabling Self-Evolution of Agents with MOBIMEMcited by 2
  8. 2026FocusMem: Factorizing Content, Readout, and Trust in Latent GUI Memorycited by 2
  9. 2026ActionEngine: From Reactive to Programmatic GUI Agents via State Machine Memorycited by 1
  10. 2026Rethinking Experience Utilization in Self-Evolving Language Model Agentscited by 1
  11. 2026EchoPath: Execution-Level Replayable Memory for GUI Agentscited by 1

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