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GameCommBench: A Unified Benchmark and Type-Aware Evaluation for AI-Generated Game Commentary

arXiv 2610.11129 ↗First posted 8 Oct 2026cs.AI cs.CLcited by 0

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Abstract (arXiv)

Game commentary is an open-ended generation task requiring multimodal perception, strategic reasoning, and contextual knowledge. Existing AI-Generated Game Commentary (AI-GGC) studies remain fragmented across games, modalities, and evaluation protocols, while overlap-based or holistic evaluators fail to capture the functional heterogeneity of commentary. We introduce textscGameCommBench, a unified benchmark spanning board games, sports, and esports, with commentary aligned to heterogeneous game contexts and annotated by commentary type. We further propose Type-Aware Commentary Evaluation (TACE), a structured framework for evaluating different types of commentary. We then validate TACE for reliability and human agreement, and use it to benchmark representative AI commentators. Results reveal non-uniform capability profiles, with live observation and strategic analysis emerging as major bottlenecks. Together, textscGameCommBench and TACE provide a diagnostic foundation for comparable and interpretable AI-GGC evaluation.

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References · 5

  1. 2023WhisperX: Time-Accurate Speech Transcription of Long-Form Audiocited by 320
  2. 2022Improving Chess Commentaries by Combining Language Models with Symbolic Reasoning Enginescited by 12
  3. 2025ChessQA: Evaluating Large Language Models for Chess Understandingcited by 8
  4. 2025From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentarycited by 3
  5. 2024Game-MUG: Multimodal Oriented Game Situation Understanding and Commentary Generation Datasetcited by 2

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