mlsanityData to 14 Oct 2026

Game-MUG: Multimodal Oriented Game Situation Understanding and Commentary Generation Dataset

arXiv 2404.19175 ↗First posted 30 Apr 2024cs.CLcited by 3

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Abstract (arXiv)

The dynamic nature of esports makes the situation relatively complicated for average viewers. Esports broadcasting involves game expert casters, but the caster-dependent game commentary is not enough to fully understand the game situation. It will be richer by including diverse multimodal esports information, including audiences' talks/emotions, game audio, and game match event information. This paper introduces GAME-MUG, a new multimodal game situation understanding and audience-engaged commentary generation dataset and its strong baseline. Our dataset is collected from 2020-2022 LOL game live streams from YouTube and Twitch, and includes multimodal esports game information, including text, audio, and time-series event logs, for detecting the game situation. In addition, we also propose a new audience conversation augmented commentary dataset by covering the game situation and audience conversation understanding, and introducing a robust joint multimodal dual learning model as a baseline. We examine the model's game situation/event understanding ability and commentary generation capability to show the effectiveness of the multimodal aspects coverage and the joint integration learning approach.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 11 of its 39 references that are in the map. First posted on arXiv 30 Apr 2024.

Builds on

11 of 39 references.

References · 11

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.