Self-Confirming Superposition Traps in Reinforcement Learning
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
Reinforcement learning (RL) trains representations on data selected by the agent's policy, which then uses the resulting returns to guide its next choices. We show that this loop can sustain a lower-return policy even when representation fitting is globally optimal on those data. In a self-confirming superposition trap, every optimal code assigns overlapping directions to features that rarely occur together under the current policy. An alternative action brings them together, causing interference that lowers its return and reinforces avoidance, although refitting to that action would yield more return at the same capacity. We characterize the dimensions admitting a trap in a tied two-step model and show separately that equal feature frequencies, continued visitation, and independent controller learning need not prevent it. Because fitting weights errors by visitation, an avoided action can lose its return advantage at little cost to the objective. In a finite-action model, we bound this distortion and derive a replay condition: sufficient training weight on the best separately adapted action preserves its ranking despite residual error. Neural PPO experiments show how the feedback develops during learning: agents initialized toward different actions develop different interference patterns, opposite mean return rankings, and different final policies at the same capacity. We therefore test whether retaining access to neglected states can improve control. Keeping these states in training reduces measured interference and improves sequential return, with gains even when the encoder is frozen. Related interventions on state access, replay weights, and feature overlap improve control on MiniGrid and DMControl. For agents that learn through a world model, protected fitting improves DreamerV3--Crafter's cumulative training scores at unchanged capacity.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 5 of its 30 references that are in the map. First posted on arXiv 26 Sep 2026.
Builds on
5 of 30 references.
References · 5
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2018DeepMind Control Suitecited by 956
- 2023TD-MPC2: Scalable, Robust World Models for Continuous Controlcited by 512
- 2022Polysemanticity and Capacity in Neural Networkscited by 77
- 2025Performative Policy Gradient: Optimality in Performative Reinforcement Learningcited by 6
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026Match or Replay: Self Imitating Proximal Policy Optimization
- 2025Breaking Habits: On the Role of the Advantage Function in Learning Causal State Representations
- 2026Hidden States as Value Gradients: The Pontryagin Structure of Recurrent Policies
- 2026Can We Really Learn One Representation to Optimize All Rewards?
- 2026RoMeRL: Balancing Feedback Coverage and the Memory-Reward Trap in Self-Evolving Agent Memory via Reduced-Order Utility States
- 2026Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying
- 2026Beyond Single-Model Optimization: Preserving Plasticity in Continual Reinforcement Learning
- 2026Not All Transitions Matter: Evidence from PPO