mlsanityData to 14 Oct 2026

VkVIO: Cross-platform GPU Acceleration for Visual-Inertial Odometry with Vulkan

arXiv 2609.30459 ↗First posted 24 Sep 2026cs.RO cs.CVcited by 0

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Abstract (arXiv)

Perception in robotics and XR fundamentally relies on good state estimation. Visual-inertial odometry (VIO) and Simultaneous Localization and Mapping (VI-SLAM) are proven ways of achieving this goal in a cost-effective and accurate manner. Efficiency in these systems allows for smaller, cooler, and lighter devices. GPU acceleration is a natural approach for reducing latency, thanks to their wide availability in platforms like embedded computers, mobile phones, and XR headsets. However, previous works in the literature have limited themselves to the use of CUDA for this task, significantly reducing deployment options to a single vendor. We instead leverage the vendor-agnostic Vulkan API, originally designed for the strict performance requirements of 3D graphics applications. In this work, we present VkVIO, the first, to the best of our knowledge, cross-platform GPU-accelerated VIO method. We provide state-of-the-art accuracy with causal estimates required for real-time operation. We deploy VkVIO on a diverse range of devices spanning a workstation, a laptop, and an extremely inexpensive single-board computer, while outperforming CUDA-based systems on the same hardware. VkVIO enables possibilities for low-latency, low-power, and low-cost VIO in robotics and XR.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 15 of its 33 references that are in the map. First posted on arXiv 24 Sep 2026.

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15 of 33 references.

References · 15

  1. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
  2. 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
  3. 2017VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimatorcited by 423
  4. 2016Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Agecited by 411
  5. 2018The TUM VI Benchmark for Evaluating Visual-Inertial Odometrycited by 99
  6. 2019Visual-Inertial Mapping with Non-Linear Factor Recoverycited by 50
  7. 2025The Monado SLAM Dataset for Egocentric Visual-Inertial Trackingcited by 9
  8. 2020Faster than FAST: GPU-Accelerated Frontend for High-Speed VIOcited by 7
  9. 2023Many Cores, Many Models: GPU Programming Model vs. Vendor Compatibility Overviewcited by 3
  10. 2024From Virtual Reality to the Emerging Discipline of Perception Engineeringcited by 3
  11. 2024High-Speed Stereo Visual SLAM for Low-Powered Computing Devicescited by 3
  12. 2025FastTrack: GPU-Accelerated Tracking for Visual SLAMcited by 2
3 more
  1. 2026GLidE-SLAM: GL-Accelerated Indirect-Direct Embedded SLAMcited by 2
  2. 2026VkSplat: High-Performance 3DGS Training in Vulkan Computecited by 1
  3. 2026Hilti-Trimble-Oxford Dataset: 360 Visual-Inertial Benchmark with Floor Plan Priors for SLAM and Localizationcited by 1

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