mlsanityData to 14 Oct 2026

Policy Complexity, Reaction Time, and Bounded Rationality in Reinforcement Learning

arXiv 2609.28737 ↗First posted 23 Sep 2026cs.LG cs.AI cs.ITcited by 0

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

Biological agents do not learn under conditions of unlimited computation. For humans, learning and choice are shaped by constraints on perception, attention, and working memory, which limit how much state information guides behavior and therefore bound policy complexity. Standard reinforcement learning models typically optimize reward without explicitly representing these internal costs, making them less suitable as models of biological intelligence. We derive MI-SARSA, an on-policy temporal-difference algorithm that incorporates mutual-information regularization through a learned marginal action prior and a penalty on state-specific deviations from that prior. This yields a sequential learning model in which state information is used selectively when its expected return benefit justifies the added informational cost. Critically, the same state-specific information cost that governs policy compression also generates trial-level predictions for reaction time, distinguishing MI-SARSA from most reinforcement learning models, which predict choices or returns but not latency. Empirically, MI-SARSA produces a reward-complexity tradeoff, and stronger information penalties produce simpler policies with lower control costs and faster reaction times. Under environment shift, increasing regularization reduces post-switch performance degradation but also lowers asymptotic return, revealing a robustness-capacity tradeoff. Together, these results position MI-SARSA as a model of bounded sequential learning under cognitive constraints.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 5 of its 22 references that are in the map. First posted on arXiv 23 Sep 2026.

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5 of 22 references.

References · 5

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
  2. 2017Reinforcement Learning with Deep Energy-Based Policiescited by 669
  3. 2022An information-theoretic perspective on intrinsic motivation in reinforcement learning: a surveycited by 28
  4. 2019Mutual-Information Regularization in Markov Decision Processes and Actor-Critic Learningcited by 18
  5. 2022Mutual Information Regularized Offline Reinforcement Learningcited by 12

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  2. 2024AdaMemento: Adaptive Memory-Assisted Policy Optimization for Reinforcement Learning
  3. 2026Average-Reward Policy Identification from a Single Continuing Trajectory
  4. 2026An Informational Curse of Horizon in Goal-Conditioned Policy Learning
  5. 2026Policy Gradient Methods for Non-Markovian Reinforcement Learning
  6. 2026The Informational Cost of Agency: A Bounded Measure of Interaction Efficiency for Deployed Reinforcement Learning
  7. 2026Reward Structure Shapes the Interaction Between Episodic Exploration and Neural Memory in Reinforcement Learning
  8. 2025Memory Allocation in Resource-Constrained Reinforcement Learning