When Visual Quality Misleads: Intent Recognition under Rendered Avatar Distortions
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Abstract (arXiv)
Avatar-streaming systems are commonly evaluated with image and video quality assessment (IQA/VQA) metrics, implicitly treating visual fidelity as a proxy for communicative success. We test this assumption through a controlled behavioral study of rendered 3D avatars across a pristine condition and fourteen geometric, photometric, temporal, and combined distortions. Fifty-nine participants contributed 2,688 judgments of perceived action, response confidence, and visual quality. We identify Misleading Quality in this dataset as distorted renderings that retain above-average perceived quality but yield below-average action-recognition accuracy. We also derive an Intent Quality Score (IQS) combining recognition correctness and confidence as the behavioral target for objective metrics. Among 126 distorted content--condition cells, 31 (24.6%) exhibited Misleading Quality; temporal and geometric distortions showed the highest rates, at 50.0% and 31.1%, respectively. The results reveal a quality--accuracy dissociation where distortion families affect appearance and communication differently. Across 24 direct-scoring IQA/VQA metrics and three supervised feature-regression baselines, alignment with IQS remained limited; at λ=0.5, the best leave-one-content-out baseline reached PLCC =0.4435. Under this controlled protocol, visual fidelity alone is insufficient for avatar communication, motivating intent-aware quality assessment and streaming objectives.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 18 references that are in the map. First posted on arXiv 23 Sep 2026.
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4 of 18 references.
References · 4
- 2021Image Quality Assessment using Contrastive Learningcited by 95
- 2023SJTU-TMQA: A quality assessment database for static mesh with texture mapcited by 10
- 2020Understanding the Predictability of Gesture Parameters from Speech and their Perceptual Importancecited by 6
- 2024Subjective and Objective Quality Assessment of Rendered Human Avatar Videos in Virtual Realitycited by 2
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