mlsanityData to 14 Oct 2026

4DGS-JEPA: Temporally Compositional Joint-Embedding Prediction for Dynamic Gaussian Splatting

arXiv 2609.25036 ↗First posted 24 Aug 2026cs.AIcited by 0

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Abstract (arXiv)

Dynamic Gaussian Splatting provides an explicit representation of evolving 3D scenes, but existing approaches are primarily optimized for reconstruction, future-state generation, or rendering rather than for learning reusable predictive dynamics. We propose 4DGS-JEPA, a Gaussian-native joint-embedding predictive architecture for causal multi-horizon prediction over dynamic Gaussian scenes. The model uses a hierarchical scene-, motion-group-, and Gaussian-level representation together with a horizon-conditioned transition operator that supports both direct prediction and recursive rollout. Its central principle is temporal composition: different chronological transition paths reaching the same future endpoint should produce compatible predictive states. Endpoint and multi-horizon path supervision anchor these predictions to future target embeddings, while a selective geometry decoder and geometry-level composition ground the learned dynamics in consistent group motion and Gaussian geometry without requiring complete future appearance reconstruction. We further introduce a hybrid correspondence mechanism that combines persistent canonical identity with residual optimal-transport matching under reordering and topology change. We characterize zero-loss path agreement and finite-error rollout accumulation theoretically. Three controlled experiments provide mechanism-level evidence that temporal composition reduces latent path dependence while retaining predictive accuracy, geometry-level composition improves consistency of decoded motion, and hybrid correspondence preserves reliable identity while remaining robust when correspondence becomes ambiguous. Together, 4DGS-JEPA provides a predictive, temporally compositional formulation of dynamic Gaussian worlds.

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References · 13

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2013Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distancescited by 2,316
  3. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  4. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  5. 2021VICReg: Variance-Invariance-Covariance Regularization for Self-Supervised Learningcited by 1,057
  6. 2023Self-Supervised Learning from Images with a Joint-Embedding Predictive Architecturecited by 1,039
  7. 2024Revisiting Feature Prediction for Learning Visual Representations from Videocited by 531
  8. 2026VJEPA: Variational Joint Embedding Predictive Architectures as Probabilistic World Modelscited by 17
  9. 2025GAF: Gaussian Action Field as a 4D Representation for Dynamic World Modeling in Robotic Manipulationcited by 11
  10. 2026BiJEPA: Bi-directional Joint Embedding Predictive Architecture for Symmetric Representation Learningcited by 4
  11. 2026Space-Time Forecasting of Dynamic Scenes with Motion-aware Gaussian Groupingcited by 3
  12. 2026GaussianDream: A Feed-Forward 3D Gaussian World Model for Robotic Manipulationcited by 3
1 more
  1. 2026Structured 4D Latent Predictive Model for Robot Planningcited by 3

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