SkelWAM: A Skeleton-Guided World-Action Model for Zero-Shot Cross-Embodiment Manipulation
On the map: World models → Embodied and robot world models
Abstract (arXiv)
Reusing manipulation experience across robot embodiments is important for scaling robot learning and reducing repeated task-specific data collection. However, changes in embodiment alter visual appearance, action dimensionality and semantics, and the whole-body configurations that can realize the same tool pose. We present SkelWAM, a skeleton-guided world-action model that couples perception and control through one explicit geometric representation for single-source cross-embodiment manipulation. Arm centerline geometry, tool-center-point (TCP) pose, and parallel-jaw commands form a shared 25-D state. The same definition underlies canonical third-person and wrist observations and future whole-body action targets. Trained with predictive visual supervision, a video-action mixture of transformers predicts canonical skeleton action chunks, which embodiment-specific constrained decoders convert into joint or continuum-robot controls. This formulation requires no one-to-one joint correspondence and uses no target-task demonstrations or target policy updates. We introduce LIBERO-Cross10, a source-only cross-embodiment transfer benchmark covering ten tasks and ten target embodiments across four morphological groups. On this benchmark, Franka-trained SkelWAM achieves 43.3% success over 1,000 episodes, exceeding the best-performing evaluated baseline by 36.2 percentage points. We further deploy a JAKA mini2-trained policy on the Feagine A03 continuum robot for three tabletop manipulation tasks, illustrating the approach's potential for real-world cross-embodiment manipulation. Project page: http://www.liukepku.com/skelwam/index.html
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 10 of its 35 references that are in the map. First posted on arXiv 18 Sep 2026.
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10 of 35 references.
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Same direction, newest first
- 2026LaWAM: Latent World Action Models for Efficient Dynamics-Aware Robot Policies14 Jun
- 2026Fast-WAM: Do World Action Models Need Test-time Future Imagination?17 Mar
Other references · 8
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
- 2020robosuite: A Modular Simulation Framework and Benchmark for Robot Learningcited by 484
- 2025Latent Action Diffusion for Cross-Embodiment Manipulationcited by 20
- 2026G0.5: One Autoregressive Stream for Robot Reasoning and Actioncited by 17
- 2025X-Diffusion: Training Diffusion Policies on Cross-Embodiment Human Demonstrationscited by 6
- 2026One-Policy-Fits-All: Geometry-Aware Action Latents for Cross-Embodiment Manipulationcited by 5
- 2026TopoRetarget: Interaction-Preserving Retargeting for Dexterous Manipulationcited by 5
- 2026Consistency-Driven Dual LSTM Models for Kinematic Control of a Wearable Soft Robotic Armcited by 1
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- 2026Skel-WAM: A Hand-Skeleton-Conditioned World Action Model for Human-to-Robot Manipulation Transfer
- 2026SkeleWAM: Skeleton World-Action Modeling for Efficient Robotic Manipulation
- 2026DECOWAM: Decoupled Whole-Body World-Action Model for Legged Mobile Manipulation
- 2026CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators
- 2026UMR: Universal Manipulation Representation ↗
- 2026TriWorldBench: A Tri-View Consistency Perspective on Embodied World Models
- 2026One Policy, Many Embodiments: Unified Camera-Centric Action Geometry Pre-training for Heterogeneous Embodied Manipulation
- 2026ZETA: A Controlled Study of Zero-Shot Cross-Embodiment VLA Transfer for Tabletop Manipulation