mlsanityData to 7 Oct 2026

Learning Global Camera Poses from Noisy View-Graphs for Structure from Motion

arXiv 2609.09491 ↗First posted 8 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

Camera pose estimation is a key step in 3D reconstruction and view-synthesis pipelines. We present a deep, global Structure-from-Motion framework based on learned view-graph aggregation. Our method employs a permutation-equivariant, edge-conditioned graph neural network that takes noisy pairwise relative poses as input and outputs globally consistent camera extrinsics. The network is trained without ground-truth supervision, relying solely on a relative-pose consistency objective. This is followed by 3D point triangulation and robust bundle adjustment. Our approach is efficient, scalable to more than a thousand images, and robust to graph density. We evaluate our method on MegaDepth, 1DSfM, Strecha, and BlendedMVS. These experiments demonstrate that our method achieves superior rotation and translation accuracy compared to deep track-centric methods while registering more images across many scenes, and competitive results compared to state-of-the-art classical pipelines, while being much faster.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 29 of its 51 references that are in the map. First posted on arXiv 8 Sep 2026.

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29 of 51 references.

References · 29

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17 more
  1. 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 356
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  3. 2024Global Structure-from-Motion Revisitedcited by 215
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  5. 2024Cameras as Rays: Pose Estimation via Ray Diffusioncited by 129
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  16. 2024RESfM: Robust Deep Equivariant Structure from Motioncited by 2
  17. 2024DeepAAT: Deep Automated Aerial Triangulation for Fast UAV-based Mappingcited by 1

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