From Prior-Guided Heuristics to Deployable Agents: Accelerating Demonstration-Driven Reinforcement Learning for Deadline-Constrained Network Control
On the map: Offline RL and imitation learning from data → Offline multi-agent RL
Abstract (arXiv)
Timely delivery of delay-sensitive information over dynamic, heterogeneous networks is essential for NextG interactive applications, yet providing strict End-to-End (E2E) peak latency guarantees remains an open challenge. Two obstacles limit the adoption of learning-based network control in this setting: traditional volume-based routing metrics, while highly effective for general traffic management, are not designed to capture traffic urgency; and Deep Reinforcement Learning (DRL) controllers trained from scratch suffer from sample inefficiency, long training times, and early-stage exploration volatility. This paper introduces a deployment-focused network control framework that addresses both obstacles. First, we present Effective Congestion (EC), a deadline-aware metric family that quantifies interface congestion by packet urgency and proactively filters non-viable traffic, coupled with a Uniform Path Grouping (UPG) distribution heuristic promoting robust load-balancing; the resulting policies are embedded into Multi-Agent Deep Reinforcement Learning Effective Congestion (p^*) (MADRL EC (p^*)), a hybrid architecture combining a distributed scheduler with a centralized RL-based router. Second, we introduce a unified training objective that generalizes existing policy-learning paradigms---behavioral cloning, offline Reinforcement Learning (RL), online RL, and offline-to-online schemes---as special cases, combining a live-reward term, a pre-collected-reward term, and a policy-imitation term. From this objective, we derive the Model-Guided Annealed Reinforcement Learning (MGA-RL) protocol, instantiated on a Deep Deterministic Policy Gradient (DDPG) backbone: a deployment-oriented, demonstration-driven training approach that generalizes conventional Offline-to-Online (O2O) schemes, in which trajectories from a lightweight [...]
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Offline multi-agent RL, one of 13 directions in Offline RL and imitation learning from data. Builds on 16 of its 35 references that are in the map. First posted on arXiv 3 Sep 2026.
Builds on
16 of 35 references.
References · 16
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- 2018Reinforcement Learning from Imperfect Demonstrationscited by 75
- 2019Reinforcement Learning from Imperfect Demonstrations under Soft Expert Guidancecited by 25
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- 2025A Flexible Multi-Agent Deep Reinforcement Learning Framework for Dynamic Routing and Scheduling of Latency-Critical Services
- 2026A Constrained RL Approach for Cost-Efficient Delivery of Latency-Sensitive Applications
- 2026Deadline-Aware Multi-Agent Reinforcement Learning for TSN-Based Vehicular Edge Networks
- 2024Towards Practical Operation of Deep Reinforcement Learning Agents in Real-World Network Management at Open RAN Edges
- 2026Asynchronous MultiAgent Reinforcement Learning for 5G Routing under Side Constraints
- 2026Multi-Agent Transformer for Queue-Level XR Traffic Scheduling in TSN Networks
- 2024A Deep Reinforcement Learning Approach for Adaptive Traffic Routing in Next-gen Networks
- 2024Towards Fair and Efficient Learning-based Congestion Control