Structured-Prior-Guided Diffusion Inpainting with Physical Consistency for Traffic Sign Augmentation
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Traffic sign detection faces a long-tailed data distribution. Many rare signs matter as much as common ones from a regulatory standpoint, yet they have very few samples. Generative data augmentation is one way out. General-purpose inpainting models, however, distort digits, deform geometry and perspective, and shift colours when applied directly to sign regions. We trace this to a single gap: the conditioning signal is too abstract for the physical composition of a sign. We propose a structured-prior-guided diffusion inpainting framework with physical consistency. It injects the semantic, appearance and geometric priors of a sign through three orthogonal pathways: a JSON-formatted text prompt, a front-view vector template rendered with measured dominant colours (via IP-Adapter), and an affine-aligned vector template (via ControlNet). Two physical consistency losses constrain colour with a CIELAB chromaticity L1 term and edge structure with a Sobel gradient term. We train by self-supervised reconstruction on a large set of images collected in-house at AMAP, then evaluate zero-shot on the public TT100K-2021 dataset, a different source. Our method uses a Stable Diffusion 1.5 backbone of about 1.4B parameters. It beats seven representative competitors on every metric of reconstruction fidelity, physical consistency and semantic controllability. Its OCR exact-match rate reaches 91.1%, against 44.2% for the 12B industrial model FLUX.1 Fill [dev], and it needs only 1/14 of that model's inference time. Leave-one-out ablations confirm that each of the three prior pathways and both loss terms contribute on their own. In downstream detection, the synthetic data raises the group-pooled AP50 of rare classes by 1.23× to 7.40× over a real-data-only baseline. Code and pre-trained models are available at https://github.com/52hz-whale/TrafficSignInpaint.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 26 of its 50 references that are in the map. First posted on arXiv 2 Sep 2026.
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- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
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- 2015Rethinking the Inception Architecture for Computer Visioncited by 5,475
- 2015You Only Look Once: Unified, Real-Time Object Detectioncited by 4,852
- 2019Class-Balanced Loss Based on Effective Number of Samplescited by 1,245
- 2025FLUX.1 Kontext: Flow Matching for In-Context Image Generation and Editing in Latent Spacecited by 1,006
- 2020Simple Copy-Paste is a Strong Data Augmentation Method for Instance Segmentationcited by 596
- 2024YOLOv10: Real-Time End-to-End Object Detectioncited by 515
- 2022Paint by Example: Exemplar-based Image Editing with Diffusion Modelscited by 489
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- 2023TextDiffuser: Diffusion Models as Text Painterscited by 229
- 2022MAT: Mask-Aware Transformer for Large Hole Image Inpaintingcited by 218
- 2017Cut, Paste and Learn: Surprisingly Easy Synthesis for Instance Detectioncited by 209
- 2023AnyText: Multilingual Visual Text Generation And Editingcited by 170
- 2023A Task is Worth One Word: Learning with Task Prompts for High-Quality Versatile Image Inpaintingcited by 169
- 2020PP-OCR: A Practical Ultra Lightweight OCR Systemcited by 151
- 2023GlyphControl: Glyph Conditional Control for Visual Text Generationcited by 131
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