Max-Q Selective Imitation for Human-in-the-Loop Online Robot Learning
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Human-in-the-loop (HIL) online reinforcement learning for real robots must absorb human interventions quickly while continuing to improve beyond the human prior. We present a training method for this setting based on two components. First, an MC Q-chunk critic regresses chunk-level action values onto Monte Carlo returns from the replay buffer, performing sample-average (behavior) policy evaluation so that intervention trajectories are credited directly rather than diluted by current-policy TD backups. Second, max-Q selective imitation updates the actor by imitating, at each state, the higher-Q action between the current policy action and a buffer sample under a hard winner-take-all rule. This rule automatically switches between learning from interventions and on-policy self-improvement: when the autonomous policy is stronger, targets align with the policy distribution, reducing the policy--target-sample gap that otherwise induces execution-time distribution shift. In practice we score candidates with a standard critic ensemble mean to reduce comparison noise, without softening targets or introducing score-gap thresholds. On a real USB pick-and-insertion task with 20 demonstrations, ACT QChunk-MCBC attains 99% success within 30 minutes of HIL training, whereas HIL-SERL requires about 5 hours to converge. In simulation on Peg Insertion and Square, ACT/Flow Q-chunk variants similarly reach ≥96% success within roughly half an hour of effective training, outperforming HIL-SERL, EXPO, and E2HiL on the success--time frontier.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 6 of its 6 references that are in the map. First posted on arXiv 15 Aug 2026.
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6 of 6 references.
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Other references · 5
- 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,293
- 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,241
- 2021Randomized Ensembled Double Q-Learning: Learning Fast Without a Modelcited by 288
- 2020EMaQ: Expected-Max Q-Learning Operator for Simple Yet Effective Offline and Online RLcited by 115
- 2025Reinforcement Learning with Action Chunkingcited by 107
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Citing papers per year: 2026: 1.
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- 2026Preference-Calibrated Human-in-the-Loop Reinforcement Learning for Robotic Manipulation
- 2026Beyond Imitation: Self-Improving Robot Policies via Off-Policy Q-Planning
- 2025Human-in-the-loop Online Rejection Sampling for Robotic Manipulation
- 2026When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning
- 2024Reward-free World Models for Online Imitation Learning
- 2026Learning from Mixed-Quality Deployment Experience for Robot Manipulation
- 2024MEReQ: Max-Ent Residual-Q Inverse RL for Sample-Efficient Alignment from Intervention
- 2026E2HiL: Entropy-Guided Sample Selection for Efficient Real-World Human-in-the-Loop Reinforcement Learning