mlsanityData to 14 Oct 2026

Max-Q Selective Imitation for Human-in-the-Loop Online Robot Learning

arXiv 2608.15088 ↗First posted 15 Aug 2026cs.RO cs.AIcited by 1

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Human-in-the-loop (HIL) online reinforcement learning for real robots must absorb human interventions quickly while continuing to improve beyond the human prior. We present a training method for this setting based on two components. First, an MC Q-chunk critic regresses chunk-level action values onto Monte Carlo returns from the replay buffer, performing sample-average (behavior) policy evaluation so that intervention trajectories are credited directly rather than diluted by current-policy TD backups. Second, max-Q selective imitation updates the actor by imitating, at each state, the higher-Q action between the current policy action and a buffer sample under a hard winner-take-all rule. This rule automatically switches between learning from interventions and on-policy self-improvement: when the autonomous policy is stronger, targets align with the policy distribution, reducing the policy--target-sample gap that otherwise induces execution-time distribution shift. In practice we score candidates with a standard critic ensemble mean to reduce comparison noise, without softening targets or introducing score-gap thresholds. On a real USB pick-and-insertion task with 20 demonstrations, ACT QChunk-MCBC attains 99% success within 30 minutes of HIL training, whereas HIL-SERL requires about 5 hours to converge. In simulation on Peg Insertion and Square, ACT/Flow Q-chunk variants similarly reach ≥96% success within roughly half an hour of effective training, outperforming HIL-SERL, EXPO, and E2HiL on the success--time frontier.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 6 of its 6 references that are in the map. First posted on arXiv 15 Aug 2026.

Builds on

6 of 6 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning29 Oct

Other references · 5

  1. 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,293
  2. 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,241
  3. 2021Randomized Ensembled Double Q-Learning: Learning Fast Without a Modelcited by 288
  4. 2020EMaQ: Expected-Max Q-Learning Operator for Simple Yet Effective Offline and Online RLcited by 115
  5. 2025Reinforcement Learning with Action Chunkingcited by 107

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026Preference-Calibrated Human-in-the-Loop Reinforcement Learning for Robotic Manipulation
  2. 2026Beyond Imitation: Self-Improving Robot Policies via Off-Policy Q-Planning
  3. 2025Human-in-the-loop Online Rejection Sampling for Robotic Manipulation
  4. 2026When Life Gives You BC, Make Q-functions: Extracting Q-values from Behavior Cloning for On-Robot Reinforcement Learning
  5. 2024Reward-free World Models for Online Imitation Learning
  6. 2026Learning from Mixed-Quality Deployment Experience for Robot Manipulation
  7. 2024MEReQ: Max-Ent Residual-Q Inverse RL for Sample-Efficient Alignment from Intervention
  8. 2026E2HiL: Entropy-Guided Sample Selection for Efficient Real-World Human-in-the-Loop Reinforcement Learning