Decentralized Multi-Player Q-Learning in Episodic Markov Decision Processes with Information Asymmetry
On the map: Deep reinforcement learning methods → RL theory and sample complexity
Abstract (arXiv)
We study decentralized multi-player reinforcement learning in episodic tabular Markov decision processes (MDPs) under three forms of information asymmetry: (A) unobserved actions with common rewards, (B) observed actions with independent rewards, and (C) unobserved actions with independent rewards. Players cannot communicate during learning but may agree on a protocol a priori. For Problems A and B we propose textttmQ-learning and textttmQ-learning-intervals, achieving tildeO(√H4 S Ajoint, T) regret, where H is the horizon, S the state count, T = KH the total steps, and Ajoint = prodi=1M |Ai| the joint action space across M players. For Problem C we give textttmEXC and textttmEXC-Bellman, two-phase explore-then-commit algorithms with regret tildeO(H (S Ajoint)1/3 T2/3). Against the centralized joint-action benchmark, decentralized learning under information asymmetry matches the single-agent Q-learning rate of citejin2018q up to logarithmic factors. Because Ajoint grows exponentially in M, the bounds are most meaningful for small M or small per-player action sets.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. Builds on 3 of its 10 references that are in the map. First posted on arXiv 13 Aug 2026.
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