mlsanityData to 7 Oct 2026

An evolutionary model of animats with VLM-based subjective evaluation

arXiv 2608.07537 ↗First posted 29 Jul 2026cs.NE cs.AI cs.CLcited by 0

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

Abstract (arXiv)

In this study, we propose a framework that incorporates subjective evaluations provided by a Vision-Language Model (VLM) into the fitness evaluation and selection processes of a genetic algorithm. As the target of evolution, we employ virtual soft robots with flexible morphologies and locomotion and present the VLM with sequence images representing the locomotion of two individuals. Selection is performed via pairwise comparisons based on subjective evaluation terms such as adorably and weirdly. The outcomes of these comparisons are used as selection pressure within the genetic algorithm, enabling the simultaneous evolution of morphology and locomotion. Experimental results demonstrate that subjective selection by the VLM accelerates population convergence compared to random selection, while also giving rise to distinctive morphologies and motions corresponding to each evaluation term. An auxiliary experiment with human participants further showed that, although individual pairwise choices only partly agreed with the VLM selections, the resulting morphological and locomotion tendencies were qualitatively similar and repeated human evaluations imposed noticeable fatigue. Moreover, the observation that similar evolutionary outcomes emerged across different evaluation terms suggests that the VLM does not apply these terms in a purely literal manner but instead decomposes them into multiple internal evaluation criteria when making judgments. This work visualizes the evolutionary process through which subjective linguistic expressions are mapped onto embodied phenotypes and provides a foundational framework for analyzing the structure of subjective judgment in VLMs. The proposed approach is expected to contribute to new developments in evolutionary computation and artificial life research based on subjective evaluation.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 10 of its 33 references that are in the map. First posted on arXiv 29 Jul 2026.

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10 of 33 references.

References · 10

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,393
  3. 2018UMAP: Uniform Manifold Approximation and Projection for Dimension Reductioncited by 2,841
  4. 2025Gemma 3 Technical Reportcited by 1,686
  5. 2022Evolution through Large Modelscited by 131
  6. 2024An Image Grid Can Be Worth a Video: Zero-shot Video Question Answering Using a VLMcited by 97
  7. 2022Evolution Gym: A Large-Scale Benchmark for Evolving Soft Robotscited by 44
  8. 2024Automating the Search for Artificial Life with Foundation Modelscited by 20
  9. 2023Kiki or Bouba? Sound Symbolism in Vision-and-Language Modelscited by 14
  10. 2024SCAPE: Searching Conceptual Architecture Prompts using Evolutioncited by 4

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  5. 2026Self-Evolving AI for Humanoids: Mechanisms, Safety, and Evaluation of Post-Deployment Self-Improvement
  6. 2025EVOLVE-VLA: Test-Time Training from Environment Feedback for Vision-Language-Action Models
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  8. 2023DiffuseBot: Breeding Soft Robots With Physics-Augmented Generative Diffusion Models