Learning to Tessellate: Point Cloud Generation via Recursive Spectral Partitioning
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Abstract (arXiv)
Autoregressive models have emerged as an effective paradigm for point cloud generation. However, most existing approaches rely on heuristic tokenization strategies, such as spatial sorting or stochastic downsampling, which often disrupt intrinsic point cloud topology and weaken the structural coherence of the generated shapes. In this paper, we present PointRSP, an autoregressive framework that reformulates point cloud generation as a topology-preserving tessellation process via recursive spectral partitioning. Instead of constructing token sequences heuristically, we introduce a topology-aware partitioning autoencoder that decomposes an unstructured point cloud into a non-balanced binary tree through a hybrid recursive spectral partitioning strategy. This hierarchical representation provides a deterministic geometric blueprint that preserves topological relationships while capturing multiscale structural dependencies within a quantized latent space. To synthesize shapes in this space, we propose a dual-stream cascaded generator that jointly models structural evolution and feature synthesis. In addition, we design a geometry-calibrated positional encoding mechanism that anchors latent embeddings using multi-scale structural centers, which stabilizes cascaded generation during the early stages of structural formation. Extensive experiments show that PointRSP achieves state-of-the-art performance in generation quality and diversity, demonstrating strong generalization across complex 3D topologies.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 33 of its 44 references that are in the map. First posted on arXiv 3 Aug 2026.
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33 of 44 references.
References · 33
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21 more
- 20213D Shape Generation and Completion through Point-Voxel Diffusioncited by 516
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