mlsanityData to 7 Oct 2026

thaulab@EEUCA 2026: Who Said What to Whom? A Targeting-Aware Neural-Symbolic Pipeline for Gaming Toxicity Detection

arXiv 2607.20447 ↗First posted 13 May 2026cs.CL cs.LGcited by 0

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Abstract (arXiv)

This paper describes our system for the EEUCA 2026 Shared Task on toxicity classification in gaming chat. We implement a three-stage pipeline combining an ensemble of two compact transformers (DeBERTa-v3-base, 184M; XLM-RoBERTa-base, 278M) with a Linguistically-Informed Mediator (LIM) that resolves inter-model disagreements through corpus-backed lexical normalization, class-conditional unigram scoring, multilingual profanity detection, and agentive targeting analysis grounded in speech act theory. The LIM specifically targets the minority classes (Hate & Harassment, Threats, and Extremism), which are the most safety-critical categories in real-world gaming moderation. To address the extreme class imbalance (1,450:1 Non-toxic to Extremism ratio), we introduce a two-stage data augmentation strategy using only the provided training data. Our system achieves a Macro F1 of 0.6441 and accuracy of 0.9062 on the official test set, ranking 3rd in Macro F1 and 1st in accuracy among all teams. The proposed pipeline is domain-portable: adapting to other gaming platforms requires substituting only the game-specific entity lexicon. Code is publicly available at https://github.com/Anmol2059/thaulabEEUCA.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 25 references that are in the map. First posted on arXiv 13 May 2026.

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References · 8

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  2. 2019Unsupervised Cross-lingual Representation Learning at Scalecited by 3,907
  3. 2021DeBERTaV3: Improving DeBERTa using ELECTRA-Style Pre-Training with Gradient-Disentangled Embedding Sharingcited by 1,219
  4. 2020Dataset Cartography: Mapping and Diagnosing Datasets with Training Dynamicscited by 423
  5. 2020Learning from Rules Generalizing Labeled Exemplarscited by 59
  6. 2024Uncovering the Viral Nature of Toxicity in Competitive Online Video Gamescited by 2
  7. 2026ToxiGAN: Toxic Data Augmentation via LLM-Guided Directional Adversarial Generationcited by 1
  8. 2026ToxiTwitch: Toward Emote-Aware Hybrid Moderation for Live Streaming Platformscited by 1

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