More Structure, Not More Capacity: Object-Centric Representations for Visuomotor Imitation Learning
On the map: Offline RL and imitation learning from data → Robot manipulation imitation learning
Abstract (arXiv)
Robotic manipulation policies rely on pre-trained vision models that give either a global scene embedding or a dense patch grid. Both mix task-relevant and task-irrelevant features. Object-centric slot representations are a structured alternative: they group features into a few per-object slots. We test what this structure buys on ManiSkill3 PickCube-v1, with a frozen encoder and a held-out-seed evaluation. Holding the policy, goal token, rendering, and calibration fixed and changing only the encoder, a frozen object-centric SPOT representation (DINO ViT-B/16 + Slot Attention) reaches 55.0±2.9% success, 22.4% above a dense DINO global-feature baseline (32.6 ± 1.5%), with the same trainable policy and no encoder fine-tuning. More tokens alone do not help: a dense patch grid with 16x the tokens performs no better than the global feature. Adding an explicit 2D spatial goal and native-resolution rendering raises the full system to 68.7±4.2%, just below a privileged 3D-oracle upper bound (71.7±4.1%). An automated kinematic failure taxonomy then separates spatial-precision (Near-Miss) failures from object-tracking (No-Grasp) failures: spatial grounding reduces Near-Miss while leaving No- Grasp unchanged. The same taxonomy transfers to the harder StackCube-v1 and points to occlusion as the main bottleneck.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data. Builds on 18 of its 18 references that are in the map. First posted on arXiv 10 Jul 2026.
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- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,968
- 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,838
- 2020Object-Centric Learning with Slot Attentioncited by 876
- 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 694
- 2016Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Agecited by 411
- 2021Conditional Object-Centric Learning from Videocited by 248
- 2022Real-World Robot Learning with Masked Visual Pre-trainingcited by 245
- 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 229
- 2022Bridging the Gap to Real-World Object-Centric Learningcited by 220
- 2022SAVi++: Towards End-to-End Object-Centric Learning from Real-World Videoscited by 166
- 2024Behavior Generation with Latent Actionscited by 160
- 2023SlotDiffusion: Object-Centric Generative Modeling with Diffusion Modelscited by 85
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- 2023SPOT: Self-Training with Patch-Order Permutation for Object-Centric Learning with Autoregressive Transformerscited by 49
- 2026Utonia: Toward One Encoder for All Point Cloudscited by 21
- 2026Vision Transformers Need More Than Registerscited by 15
- 2025UniGaze: Towards Universal Gaze Estimation via Large-scale Pre-Trainingcited by 8
- 2026Spotlighting Task-Relevant Features: Object-Centric Representations for Better Generalization in Robotic Manipulationcited by 2
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- 2025Object-Centric Action-Enhanced Representations for Robot Visuo-Motor Policy Learning
- 2024Task-Oriented Hierarchical Object Decomposition for Visuomotor Control
- 2026GAP: Geometric Anchor Pre-training for Data-Efficient Visuomotor Learning of Manipulation Tasks
- 2026Object-Centric Conditioning for Visuomotor Flow Matching
- 2025Rethinking Progression of Memory State in Robotic Manipulation: An Object-Centric Perspective
- 2026Rethinking Implicit Spatial Representation in Visuomotor Policy Learning
- 2025SViP: Sequencing Bimanual Visuomotor Policies with Object-Centric Motion Primitives
- 2026Spatially Conditioned Diffusion Policy: Learning Precise and Robust Manipulation with a Single RGB Camera