mlsanityData to 7 Oct 2026

GAP: Geometric Anchor Pre-training for Data-Efficient Visuomotor Learning of Manipulation Tasks

arXiv 2605.15836 ↗First posted 15 May 2026cs.RO cs.AIcited by 0

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Abstract (arXiv)

Learning visuomotor policies from scarce expert demonstrations remains a core challenge in robotic manipulation. A primary hurdle lies in distilling high-dimensional RGB representations into control-relevant geometry without overfitting. While using frozen pre-trained Vision Foundation Models (VFMs) improves data efficiency, it also shifts most task adaptation onto a small spatial pooling module, which can latch onto task-irrelevant shortcuts and lose geometric grounding when finetuned with few data samples. More broadly, pre-trained visual representations used for policy learning have been observed to struggle under even minor scene perturbations, highlighting the need for robustness-oriented inductive biases. We propose Geometric Anchor Pre-training (GAP), a simple, action-free warm-up stage that regularizes the spatial adapter before downstream imitation learning. GAP pre-trains the pooling layer on a lightweight simulated proxy task where object masks are available at no cost, encouraging the adapter to produce keypoints that lie on the object, cover its spatial extent, and remain sharp and repeatable over time. This yields stable geometric anchors that provide a reliable coordinate interface for few-shot policy learning, while keeping the VFM frozen. We evaluate GAP on RoboMimic and ManiSkill under severe data scarcity (15-50 demonstrations) and domain shift. A simple adapter regularized with GAP consistently outperforms stronger attention-based poolers and end-to-end fine-tuning, achieving 62% success on RoboMimic Can with 15 demonstrations (+16% over AFA), 63% on the long-horizon high-precision Tool Hang task with 50 demonstrations, and 61% on ManiSkill StackCube with 30 demonstrations (+11% over full fine-tuning). The proxy stage is lightweight and fully decoupled from downstream tasks, making it practical to reuse across environments and manipulation skills.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 21 of its 24 references that are in the map. First posted on arXiv 15 May 2026.

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21 of 24 references.

References · 21

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2023Segment Anythingcited by 8,158
  3. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,764
  4. 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,730
  5. 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,530
  6. 2021What Matters in Learning from Offline Human Demonstrations for Robot Manipulationcited by 699
  7. 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 678
  8. 2021Perceiver IO: A General Architecture for Structured Inputs & Outputscited by 616
  9. 2023Emergent Correspondence from Image Diffusioncited by 437
  10. 2020Transporter Networks: Rearranging the Visual World for Robotic Manipulationcited by 342
  11. 2022Masked Visual Pre-training for Motor Controlcited by 246
  12. 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 216
9 more
  1. 2019kPAM: KeyPoint Affordances for Category-Level Robotic Manipulationcited by 152
  2. 2015Deep Spatial Autoencoders for Visuomotor Learningcited by 149
  3. 2018Discovery of Latent 3D Keypoints via End-to-end Geometric Reasoningcited by 79
  4. 2019kPAM-SC: Generalizable Manipulation Planning using KeyPoint Affordance and Shape Completioncited by 27
  5. 2025ReBot: Scaling Robot Learning with Real-to-Sim-to-Real Robotic Video Synthesiscited by 22
  6. 2025SKIL: Semantic Keypoint Imitation Learning for Generalizable Data-efficient Manipulationcited by 21
  7. 2025PointMapPolicy: Structured Point Cloud Processing for Multi-Modal Imitation Learningcited by 10
  8. 2025The Temporal Trap: Entanglement in Pre-Trained Visual Representations for Visuomotor Policy Learningcited by 3
  9. 2025Attentive Feature Aggregation or: How Policies Learn to Stop Worrying about Robustness and Attend to Task-Relevant Visual Cuescited by 2

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  1. 2026Improving Imitation Learning Efficiency for Manipulation through Geometric Prior Pretraining
  2. 2026LEAP: Making Privileged Geometry Supervision Effective for Visuomotor Learning ↗
  3. 2024Dreamitate: Real-World Visuomotor Policy Learning via Video Generation
  4. 2026More Structure, Not More Capacity: Object-Centric Representations for Visuomotor Imitation Learning
  5. 2026Spatially Conditioned Diffusion Policy: Learning Precise and Robust Manipulation with a Single RGB Camera
  6. 2021Seeing All the Angles: Learning Multiview Manipulation Policies for Contact-Rich Tasks from Demonstrations
  7. 2026Rethinking Implicit Spatial Representation in Visuomotor Policy Learning
  8. 2026Task Editing for Generalizable 3D Visuomotor Policy Learning