Task-Oriented Hierarchical Object Decomposition for Visuomotor Control
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Abstract (arXiv)
Good pre-trained visual representations could enable robots to learn visuomotor policy efficiently. Still, existing representations take a one-size-fits-all-tasks approach that comes with two important drawbacks: (1) Being completely task-agnostic, these representations cannot effectively ignore any task-irrelevant information in the scene, and (2) They often lack the representational capacity to handle unconstrained/complex real-world scenes. Instead, we propose to train a large combinatorial family of representations organized by scene entities: objects and object parts. This hierarchical object decomposition for task-oriented representations (HODOR) permits selectively assembling different representations specific to each task while scaling in representational capacity with the complexity of the scene and the task. In our experiments, we find that HODOR outperforms prior pre-trained representations, both scene vector representations and object-centric representations, for sample-efficient imitation learning across 5 simulated and 5 real-world manipulation tasks. We further find that the invariances captured in HODOR are inherited into downstream policies, which can robustly generalize to out-of-distribution test conditions, permitting zero-shot skill chaining. Appendix, code, and videos: https://sites.google.com/view/hodor-corl24.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 2 Nov 2024.
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Citing papers per year: 2025: 3; 2026: 3.
6 papers.
- 2025SKIL: Semantic Keypoint Imitation Learning for Generalizable Data-efficient Manipulationcited by 21
- 2025ESCA: Contextualizing Embodied Agents via Scene-Graph Generationcited by 4
- 2025Generalizable Hierarchical Skill Learning via Object-Centric Representationcited by 2
- 2026Tether: Autonomous Functional Play with Correspondence-Driven Trajectory Warpingcited by 2
- 2026Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphscited by 0
- 2026Spatially Conditioned Diffusion Policy: Learning Precise and Robust Manipulation with a Single RGB Cameracited by 0
- 2026Spatially Conditioned Diffusion Policy: Learning Precise and Robust Manipulation with a Single RGB Camera12 Jun 2026
- 2026Expanding Spatial and Temporal Context for Robotic Imitation Learning With Scene Graphs31 May 2026
- 2026Tether: Autonomous Functional Play with Correspondence-Driven Trajectory Warping3 Mar 2026
- 2025Generalizable Hierarchical Skill Learning via Object-Centric Representation24 Oct 2025
- 2025ESCA: Contextualizing Embodied Agents via Scene-Graph Generation11 Oct 2025
- 2025SKIL: Semantic Keypoint Imitation Learning for Generalizable Data-efficient Manipulation24 Jan 2025
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- 2026More Structure, Not More Capacity: Object-Centric Representations for Visuomotor Imitation Learning
- 2022Visuomotor Control in Multi-Object Scenes Using Object-Aware Representations
- 2025H3DP: Triply-Hierarchical Diffusion Policy for Visuomotor Learning
- 2025SViP: Sequencing Bimanual Visuomotor Policies with Object-Centric Motion Primitives
- 2026Task Editing for Generalizable 3D Visuomotor Policy Learning
- 2025Object-Centric Action-Enhanced Representations for Robot Visuo-Motor Policy Learning
- 2019Self-Supervised Correspondence in Visuomotor Policy Learning
- 2026Rethinking Implicit Spatial Representation in Visuomotor Policy Learning